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Re: NationStates

Posted: 04 Mar 2012, 11:10
by Eddietester1066
The end result?
22 hours ago: Following new legislation in Pottsylvania, Creepers are becoming popular in pet stores nationwide.

Re: NationStates

Posted: 07 Mar 2012, 05:35
by Skunk_Giant
Image

Re: NationStates

Posted: 31 Mar 2012, 18:19
by Aenir_bEPU

Re: NationStates

Posted: 31 Mar 2012, 21:05
by Milo_Windby
I was able to get myself 939 shares.

Re: NationStates

Posted: 31 Mar 2012, 21:12
by SMWasder
I traded all of mine from Wasderpia over to Land of the Derps, so LotD has about 1,100 or something.

Re: NationStates

Posted: 31 Mar 2012, 21:28
by Spyboticsguy
Have some shares, Milo.
704, to be exact.

Re: NationStates

Posted: 31 Mar 2012, 23:09
by Aenir_bEPU
Heh, I think I found something about the IPO...
Spoiler! :
I did a Nation Look up for "Max Barry", and the page glitched out and showed of html code stuffs. It has "AprilFools2012" multiple times.
http://i.imgur.com/Ee0mN.png

Re: NationStates

Posted: 04 Apr 2012, 10:13
by welwyn
I sold my IPO shares to the guy down the road. I've mailed max requesting transfer to him now.

On a side issue I reached 250 million playthings!
The United Kingdom of Welwynville is a huge, environmentally stunning nation, remarkable for its compulsory military service. Its hard-nosed, hard-working, cynical population of 250 million are kept under strict control by the oppressive government, which measures its success by the nation's GDP and refers to individual citizens as "human resources."

It is difficult to tell where the omnipresent, corrupt, moralistic government stops and the rest of society begins, but it concentrates mainly on Law & Order, although Defence and the Environment are secondary priorities. The average income tax rate is 45%. A powerhouse of a private sector is led by the Arms Manufacturing industry, followed by Trout Farming and Soda Sales.

Every citizen must submit to DNA testing to be eliminated from police inquiries, criminals are executed and their property seized, phone taps are frequently carried out by the police, and the country has been 'going shopping' by annexing nearby nations for their resources. Crime -- especially youth-related -- is totally unknown, thanks to the all-pervasive police force. Welwynville's national animal is the Human, which is also the nation's favorite main course, and its currency is the Slave.

Re: NationStates

Posted: 04 Apr 2012, 11:06
by minnerthecat
Used to play this game a few years back, reading this thread made me what to play it again so I made a new nation! Thanks for the nostalgia guys!

Re: NationStates

Posted: 30 Apr 2012, 17:29
by LS13
"This idea is brilliant, and Pototo can't afford to pass it up," claims Freddy de Vries, your Minister of Safety. "These loudspeakers can assure the public that the government is always here to help them. The potential here, to immediately warn citizens of an emergency such as an earthquake or a stampede of potatos or something, simply must be taken into account! This could save lives! And I suppose, when there isn't anything the citizens need to be told, you could always use them to broadcast patriotic messages like 'Eat more pomme de terre!' and inform the good people which party to join and vote for with newsbriefs and such. It'll be worth it to strengthen the populace's devotion to our glorious nation!"
Win.

Re: NationStates

Posted: 30 Apr 2012, 17:30
by LS13
LS13 wrote:
"This idea is brilliant, and Pototo can't afford to pass it up," claims Freddy de Vries, your Minister of Safety. "These loudspeakers can assure the public that the government is always here to help them. The potential here, to immediately warn citizens of an emergency such as an earthquake or a stampede of potatos or something, simply must be taken into account! This could save lives! And I suppose, when there isn't anything the citizens need to be told, you could always use them to broadcast patriotic messages like 'Eat more pomme de terre!' and inform the good people which party to join and vote for with newsbriefs and such. It'll be worth it to strengthen the populace's devotion to our glorious nation!"
Win.

Re: NationStates

Posted: 12 Jun 2012, 16:11
by Thelepearchauns
Dont want to gravedig here, but I was part of the group that max donated to in the end. I was negotiating with people who would have allowed us to beat Max without his help...but they decided to be selfish in the last moments and foiled our plans. We ALMOST won IPO ;)

The lepearchauns is my nation. Been playing for over 5 years now. Come shout by the region South Pacific if you want to say hi!

Re: NationStates

Posted: 12 Jun 2012, 18:06
by LS13
Dafuq just realized my post double posted... seriously wtf...

Re: NationStates

Posted: 12 Jun 2012, 18:24
by vallorn
LS13 wrote:
LS13 wrote:
"This idea is brilliant, and Pototo can't afford to pass it up," claims Freddy de Vries, your Minister of Safety. "These loudspeakers can assure the public that the government is always here to help them. The potential here, to immediately warn citizens of an emergency such as an earthquake or a stampede of potatos or something, simply must be taken into account! This could save lives! And I suppose, when there isn't anything the citizens need to be told, you could always use them to broadcast patriotic messages like 'Eat more pomme de terre!' and inform the good people which party to join and vote for with newsbriefs and such. It'll be worth it to strengthen the populace's devotion to our glorious nation!"
Win.

Re: NationStates

Posted: 24 Aug 2012, 13:51
by Aenir_bEPU
(Quietly opens door.)

Ahem. Bump.

Current state of my nation:
The BEPU of BEPU is a massive, economically powerful nation, ruled by Aenir with an iron fist, and renowned for its complete lack of public education. Its hard-nosed, hard-working, cynical population of 1.812 billion are ruled with an iron fist by the corrupt, dictatorship government, which oppresses anyone who isn't on the board of a Fortune 500 company. Large corporations tend to be above the law, and use their financial clout to gain ever-increasing government benefits at the expense of the poor and unemployed.

It is difficult to tell where the omnipresent, corrupt, moralistic, pro-business government stops and the rest of society begins, but it juggles the competing demands of Defence, Law & Order, and Commerce. It meets every day to discuss matters of state in the capital city of bEPU. Citizens pay a flat income tax of 33%. A powerhouse of a private sector is led by the Arms Manufacturing industry, followed by Information Technology and Uranium Mining.

Theoretical science is only theoretical, society and government have been organized according to a feudal hierarchy, new religious sects are squashed immediately by the government, and military service is compulsory. Crime -- especially youth-related -- is totally unknown, thanks to the all-pervasive police force. BEPU's national animal is the Cat, which teeters on the brink of extinction due to widespread deforestation, its national religion is bEPU, and its currency is the Pig.

Re: NationStates

Posted: 24 Aug 2012, 16:25
by LS13
:s didnt notice that i somehow quoted my last post in here...

Re: NationStates

Posted: 24 Aug 2012, 16:52
by MrWhales
I used to play this game along time ago. Are people still doing this? I wouldn't mind starting again.

Re: NationStates

Posted: 24 Aug 2012, 18:59
by Aenir_bEPU
There are still 7 nations in Escapia.

Re: NationStates

Posted: 24 Aug 2012, 22:28
by LS13
Hmm my nation has probably been removed by now... need to get back on and revive it.

Re: NationStates

Posted: 24 Aug 2012, 23:30
by Aenir_bEPU
Following new legislation in BEPU, nuclear warheads are frequently launched into space as a warning to invading meteoroids.

Re: NationStates

Posted: 25 Aug 2012, 01:54
by vallorn
Aenir_bEPU wrote:
Following new legislation in BEPU, nuclear warheads are frequently launched into space as a warning to invading meteoroids.
I cracked up...

Re: NationStates

Posted: 27 Aug 2012, 00:55
by aeroeng15
I'm a bit late to the game.... But The Empire of Scientific Understanding has joined!

Re: NationStates

Posted: 16 Sep 2012, 20:48
by Aenir_bEPU
Disappearances account for 42% of all "deaths" in BEPU.

Re: NationStates

Posted: 17 Sep 2012, 00:16
by aeroeng15
Sorry, we happen to need a lot of test subjects in Scientific Understanding....

Re: NationStates

Posted: 18 Sep 2012, 22:09
by Sti_Jo_Lew
I have created the Seaborne Technological Initiative! Mwuahahaha!

Re: NationStates

Posted: 18 Sep 2012, 22:16
by aeroeng15
The Brofist. I approve :-D

Re: NationStates

Posted: 18 Sep 2012, 22:21
by Sti_Jo_Lew
Hell yeah!

Wish I could get more than 2 issues a day though...

Re: NationStates

Posted: 18 Sep 2012, 22:23
by LS13
I wonder if my nations are completely removed yet/experiencing an apocalypse.

Re: NationStates

Posted: 18 Sep 2012, 22:23
by aeroeng15
Sti_Jo_Lew wrote:Hell yeah!

Wish I could get more than 2 issues a day though...
It would be rather nice ._.

Re: NationStates

Posted: 18 Sep 2012, 22:39
by LS13
And Nixx is officially back in business. Let the ice begin spreading once more!