New Lands (Ooh, an RPG) Make some characters!

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Spyboticsguy
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Re: New Lands (Ooh, an RPG) Spots Available!

Post by Spyboticsguy » 05 Jan 2012, 20:58

Fixed.
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Re: New Lands (Ooh, an RPG) Spots Available!

Post by LS13 » 06 Jan 2012, 01:44

At this point in time ur thing says spots available, so here goes:
Spoiler! :
Name: Harvey Smith, but everyone calls him Old Man

Age: No one knows for sure, not even Smith, but he appears to be in his 80s to 90s

Appearance: Smith is about 5 foot and wears a simple cloak, made of brown cloth. The cloak has a hood and extends to slightly below his knees. He wears long grey pants. He always carries a satchel over one shoulder messenger-bag-style and his staff in one hand. His staff is also about 5 foot, with a curled end at the top. Old Man has thin, white hair and a short white beard. His face contains as many wrinkles as there are grains of sand on a beach. He has small, beady black eyes that seem to see into everyone he looks at, prying them apart and studying their souls. Despite his age and size, Smith is very strong and quick, able to use his staff to take out most enemies. Almost no one knows of his strength due to his cloak covering his muscular body.

Bio: Smith used to be an explorer as a young man, roaming far and wide. Other than this almost nothing is known about his past. No one knows where he was born, if he has any family, or any other personal info.

Personality: Smith mostly keeps to himself, but will act when he is insulted one too many times or if someone is in trouble. He almost never talks, leading to a rumor saying that he can not talk at all. This is not true, however, and when he speaks those who hear should never forget what he says, for he is wiser than any other person most people will ever meet.

Weapons: His staff is very heavy, and when handled by a trained person such as Smith, can deal devastating blows. His only other weapon is his mind. His years of exploring gave him the gift of knowledge that allows him to access situations quickly and dispose of threats.

Strength:10
Agility:8
Stamina:7
Intelligence:10
Senses:9
Weapon Skill:7
Gathering Skill:4
(There isn't an option for a building skill on the first post, but even if there was Smith never settled down and has 0 experience building)
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arogon343
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Re: New Lands (Ooh, an RPG) Spots Available!

Post by arogon343 » 06 Jan 2012, 11:50

Gonna find a large ace if possibru and march out with the guards! >:o
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Re: New Lands (Ooh, an RPG) Spots Available!

Post by 697134002 » 06 Jan 2012, 12:29

Update #7

Frederick Joseph, Captain Williams, Gunter and seven other men were hiding behind the gates, waiting for the enemy to reach the moat before rushing out.
Up above, the defenders shot arrows or crossbow bolts at the twenty samurai, killing four before they reached the moat and the soldiers rushed out of the gates.
Frederick Joseph stabbed one man in the stomach then punched him in the face, before ducking under a high thrust. Captain Williams skewered a soldier, and pulling his blade out he smashed another in the face with his pommel. Gunter punched one man in the stomach before taking out an axe and smashing his head into two equal pieces.
As the fighting below became frenzied, many of the archers and crossbowmen dropped their weapons, brandished their melee ones, and jumped down to join in the fight.
There were now only seven samurai left, and, valuing their lives more than the honour of dying to the thirty or so enemies, they fled the battle.
Frederick König threw one of his new throwing daggers into the back of one, then another into the man's neck. Uthag gripped his new mace with both hands and, rather unconventionally, threw it over his head and smashed a fleeing man to the ground.

By the end of the battle, there were three casualties, and Captain Williams had a deep sword wound to his stomach. As the pilgrims flocked around him, he called Frederick König to his side.
"Frederick..." he said, gasping for breath, "you are the only person here who I really knew, and..." he stopped, and fell back, moaning in pain. "Frederick, I want you to be the leader of this village. Defend us from these monsters, and bring glory to us all..." His eyes shut one last time, his chest moved up one last time, and died.

The funeral was a modest thing. The bodies were put in a makeshift raft and send out with the tide, burning.
In the face of all the carnage, Frederick König remained calm. "We must decode all of these messages," he said to Myles. "With haste, lest they come again. If we can decode them, we can write a response and maybe even put an end to this bloodshed."

There are now 45 pilgrims.
Decisions for all Pilgrims except Myles Luttrel
1: Gather food from known sources
2: Build some buildings (Specify what you want to build)
3: Flee (You will be disassociated from the pilgrims and will be an enemy. This will be a choice in all decisions from here on)

Decisions for Natives
1: Socialize with the other mercenaries
2: Request to see the battle reports
3: Train for combat
4: Other, specify in post and I will say if you can or not.



From here onwards, players can die!
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.

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Jake55778
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Re: New Lands (Ooh, an RPG) We're full!

Post by Jake55778 » 06 Jan 2012, 12:48

Gather food.

Also for the combat, is everything arbitrary based on what you think will work story-wise, or is there an actual system determining things behind the scenes?
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arogon343
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Re: New Lands (Ooh, an RPG) We're full!

Post by arogon343 » 06 Jan 2012, 12:52

Im going to Start construction of A defensive Fort or strong point Within the walls, Giving us somewhere to fall back to.
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 06 Jan 2012, 12:54

Jake55778 wrote:Gather food.

Also for the combat, is everything arbitrary based on what you think will work story-wise, or is there an actual system determining things behind the scenes?
It's mostly arbitrary. I use your stats to determine what you do in combat.
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Spyboticsguy
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Re: New Lands (Ooh, an RPG) We're full!

Post by Spyboticsguy » 06 Jan 2012, 15:23

Other:
Gather supplies for my teeny vial of poison, which is empty at the moment.
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 06 Jan 2012, 15:33

That'll be fine.
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Re: New Lands (Ooh, an RPG) We're full!

Post by LS13 » 06 Jan 2012, 16:11

Request to see battle reports
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Re: New Lands (Ooh, an RPG) We're full!

Post by sag185 » 06 Jan 2012, 18:20

ill build a hall of residence (Enough space for half the pilgrims population), and for my native character i shall socialise :)
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 06 Jan 2012, 19:26

Update #8

Frederick König coordinated the activities of all of the pilgrims, and got quite a lot done.
One residence was finished, the walls were repaired and part of the wall near the gates was built up to form a small fortress inside the entrance to the village.
The storehouse started to overflow with food, so a feast was held that night and a calendar was put up in the town hall, counting down the days until the next pilgrim ship arrived. (40 days from this one)
Myles Luttrel worked late into the night trying to decode the three messages. (Two letters, one message)
Letter 2:
Spoiler! :
Samurai Lorrain of Castle Petricus, it has come to my attention that you observed these foreigners wandering around the beach prior to the scout report and did not bring it to my attention or the attention of His Honour Lord Entreri. Once you get back from the attack on these heathens, you will be under strict surveillance as a result of your dishonourable actions.
~His Most Honourable Lord Akar of Castle Farren
Message in Clearing:
Spoiler! :
CEASE AND DESIST
Your activities in our lands. Get back on your ship and leave our lands or you will be killed in our lands.
~His Most Honourable Lord Akar of Castle Farren

The mercenaries were busy for the entire morning. Near to 300 had shown up, and the first part of the day was a tournament to find the thirty best. After the tournament, all of the mercenaries went about their own business. Aiten Javenkis socialized with some of the other top thirty soldiers while The Shadow was seen heading towards the forest. The Old Man went up to Lord Entreri and asked for the battle reports.

The samurai who had fled the battle the night before were dishonourably discharged from duty.


It is now a new day. (39 days to new ship)
Decisions for Pilgrims
1: Build (Say what you want to build)
2: Gather food
3: Gather wood
4: Flee (This will disassociate you from the group and you will be an enemy to the pilgrims)

Decisions for Natives
1: Socialize with the other mercenaries
2: Strategize with Lord Entreri and other mercenaries
3: Train for combat
4: Other, specify in post and I will say if you cannot
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.

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Re: New Lands (Ooh, an RPG) We're full!

Post by Jake55778 » 06 Jan 2012, 19:32

Gather wood.

I hope you don't mind, but I went and drew up a quick character portrait for Uthag. I may attempt some other characters, but no promises.
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 06 Jan 2012, 19:38

Awesome!
Also, this will help me envision Uthag. I had pictured him as wearing far more fur than that.
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Re: New Lands (Ooh, an RPG) We're full!

Post by Jake55778 » 06 Jan 2012, 19:48

lol I can cover him up some more if you're concerned about modesty?
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 06 Jan 2012, 19:50

No, I was just thinking of him being covered in furs.
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Re: New Lands (Ooh, an RPG) We're full!

Post by andy25100 » 06 Jan 2012, 19:56

Gather food.
"They'll tear you apart, bone by bone... ...and build with you a human throne. Their buck- toothed king will sit upon What once was you, but now is gone. This key unlocks the gates of Hell. Steady traveler, use it well." - Grim Fandango - Poem of the Flaming Demon Beavers
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Re: New Lands (Ooh, an RPG) We're full!

Post by Spyboticsguy » 06 Jan 2012, 20:41

Strategize.
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Re: New Lands (Ooh, an RPG) We're full!

Post by LS13 » 06 Jan 2012, 22:44

Strategize, and awesome drawing! I'm ok at drawing, but nothing close to that.
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Re: New Lands (Ooh, an RPG) We're full!

Post by sag185 » 07 Jan 2012, 06:34

As a new ship would be arriving within a set period of time i better extend the storehouse. :)

And my native will strategize.
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Re: New Lands (Ooh, an RPG) We're full!

Post by arogon343 » 07 Jan 2012, 08:36

Im going to continue working on building my fort or defensive thing :3
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 07 Jan 2012, 11:55

Update #9

The storehouse was extended, more wood was gathered, and work continued on the fortress.



Lord Entreri held a strategizing session with some of his mercenaries, comparing maps, battle reports and his own accounts of their fighting skills.

Decisions for Pilgrims
1: Build (Say what you want to build)
2: Gather food
3: Gather wood
4: Write a message in response to the one in the clearing and place it somewhere for the natives to find (Requires Myles Luttrel's participation in this activity)
5: Flee (This will disassociate you from the group and you will be an enemy to the pilgrims)

Decisions for Natives
1: Socialize with the other mercenaries
2: Scout out the area near the pilgrims' camp
3: Train for combat
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LS13
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Re: New Lands (Ooh, an RPG) We're full!

Post by LS13 » 07 Jan 2012, 12:00

Train for combat, and what was with that purple message?! EDIT: Lol I fail. Didn't know about /tell
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Re: New Lands (Ooh, an RPG) We're full!

Post by sag185 » 07 Jan 2012, 12:20

Build some more residence places, and my native can scout out near the pilgrims camp.
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Re: New Lands (Ooh, an RPG) We're full!

Post by Spyboticsguy » 07 Jan 2012, 13:13

Scout.
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Re: New Lands (Ooh, an RPG) We're full!

Post by arogon343 » 07 Jan 2012, 13:17

Build das fortress. :3
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Re: New Lands (Ooh, an RPG) We're full!

Post by andy25100 » 07 Jan 2012, 13:22

I'll write the natives a letter
"They'll tear you apart, bone by bone... ...and build with you a human throne. Their buck- toothed king will sit upon What once was you, but now is gone. This key unlocks the gates of Hell. Steady traveler, use it well." - Grim Fandango - Poem of the Flaming Demon Beavers
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Re: New Lands (Ooh, an RPG) We're full!

Post by Jake55778 » 07 Jan 2012, 13:29

Collect more wood
(These options are starting to feel kinda repetitive for non builders)
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 07 Jan 2012, 13:31

Don't worry, Jake. There will be more options soon.
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Re: New Lands (Ooh, an RPG) We're full!

Post by 697134002 » 07 Jan 2012, 17:03

Update #10 36 days until ship arrives (Ooh, I skipped some days!)
Myles Luttrel, accompanied by Frederick König, placed the message in the clearing, hoping that the natives would find it.
Another residence was built and the fortress was expanded even more.


Some of the mercenaries began sparring against each other to prepare for combat, while others talked amongst each other. Some went out to inspect their foes' defences.
One of them, The Shadow, found a message in the clearing where it was said a battle took place. He walked up to it and read it.
Spoiler! :
Lord Entreri, we did not wish to harm you. However, we will defend ourselves if we are attacked. We beg of you to stop this bloodshed before more must die.
Aiten Javenkis observed the pilgrims' camp, seeing non-stop construction and was almost spotted by a large brute wearing dead animals and carrying a large fallen log, but managed to get out of view, preventing the brute from finding him.

Both pilgrims and natives must PM me their decisions

Decisions for Pilgrims
1: Work on the fortress
2: Establish a mine in the side of a nearby hill
3: Head to the clearing to see if the natives left a message.

Decisions for Natives
1: Request that Lord Entreri let the attack commence
2: Request that Lord Entreri leave a message in the clearing (Whichever of these two is chosen by the majority will be what you all do - specify if you will go with Lord Entreri if you choose the second option)
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.

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