Fantasy RPG

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Darktaint
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Re: Fantasy RPG

Post by Darktaint » 07 Sep 2011, 16:34

hmm two steps forward and flurry that warlock
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vallorn
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 16:50

Darktaint wrote:hmm two steps forward and flurry that warlock
TAINT NOOOOO! youl get overwhelmed by yourself! pull back and let us help! :(
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Re: Fantasy RPG

Post by Darktaint » 07 Sep 2011, 17:18

vallorn wrote:
Darktaint wrote:hmm two steps forward and flurry that warlock
TAINT NOOOOO! youl get overwhelmed by yourself! pull back and let us help! :(
I hate warlocks D:<
I'll be fine milo and iron can finish off the other two :)
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 17:22

Jake can we have me heal him then him move?

hes less likely to die that way,
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Re: Fantasy RPG

Post by Darktaint » 07 Sep 2011, 17:23

you got your action in first so your's will go first :P
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Jake55778
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Re: Fantasy RPG

Post by Jake55778 » 07 Sep 2011, 17:49


Turn 3, Ally 6/6 Complete

Movements:
Wildwill moves 1 right and 1 down.
Iron Fang moves 1 square to the right.
Darktaint moves 2 squares forward.
Vallorn moves 1 forward and 1 right.
Attacks:
Milo shoots the Orc chieftain.
Iron Fang shoots the Orc chieftain
Feats
Wildwill used Shield bash on one of the orc bandits. Wildwill is now down to 70 stamina
Darktaint uses Flurry, killing the Warlock. Darktaint is now down to 50 stamina.
Vallorn used heal on Darktaint. Vallorn is now down to 35 mana
Tehbeard cats 3 heals on Wildwill & 1 on Vallorn. Tehbeard is now down to 60 mana.
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Last edited by Jake55778 on 08 Sep 2011, 13:21, edited 3 times in total.
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Darktaint
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Re: Fantasy RPG

Post by Darktaint » 07 Sep 2011, 17:54

MURDERLICIOUS!!
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Re: Fantasy RPG

Post by Tehbeard » 07 Sep 2011, 18:12

I move up behind the rock infront of me and cast wound on the ork the otherside of the rock.
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 18:18

jake you moved me 2 forward.... :?

this is gonna hurt.
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Re: Fantasy RPG

Post by Jake55778 » 07 Sep 2011, 18:29

Easily fixed, although it doesn't change anything. The orc who was in range to attack you is still gonna be in range. Either take the hit or hope Tehbeard kills him first. A bandit's max damage is only 37 though, so you'll survive either way. Wildwill is the one to be concerned about.
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 19:21

healing Windmill wont achieve anything now. they can remove all our healing in roughly 2 hits and then have a few left to murder him with. :(

RUN WINDMILL!
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Re: Fantasy RPG

Post by Jake55778 » 07 Sep 2011, 19:35

Tehbeard still has 120 mana. That's enough for 5 heals, 6 if he's willing to sacrifice 5 hp. That's almost enough to bring the entire party up to full health.
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 19:38

Jake55778 wrote:Tehbeard still has 120 mana. That's enough for 5 heals, 6 if he's willing to sacrifice 5 hp. That's almost enough to bring the entire party up to full health.
wait... we can cast multiple heals in 1 turn? :?
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Re: Fantasy RPG

Post by Tehbeard » 07 Sep 2011, 19:39

Jake55778 wrote:Tehbeard still has 120 mana. That's enough for 5 heals, 6 if he's willing to sacrifice 5 hp. That's almost enough to bring the entire party up to full health.
does that mean i'm not able to cast wound while heroicly cowering behind the rock?
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Re: Fantasy RPG

Post by Jake55778 » 07 Sep 2011, 19:42

Jake55778 wrote:
vallorn wrote: also i move forward 1 and right 1 then cast Heal on taint. :)
Heal is only 10 mana. Given that two party members are on the brink of death it might be worth casting mulitple times. Just remember that it costs one movement point per use.
(10 mana for one use, 25 mana for two uses, 45 mana for 3 uses, 60 mana for four uses etc)
You can cast as many spells as you like. But each one reduces your movement by one, and the mana cost increases exponentially. Once you're out of mana it starts draining your health instead.
Tehbeard wrote:
Jake55778 wrote:Tehbeard still has 120 mana. That's enough for 5 heals, 6 if he's willing to sacrifice 5 hp. That's almost enough to bring the entire party up to full health.
does that mean i'm not able to cast wound while heroicly cowering behind the rock?
You could. But that would only hit one orc, an it would be impossible to get a kill. There are 4 orcs in range of Wildwill, 7 if you count the archers. His only chance to survive that would be to heal, or have his defensive stance ability kick in and block 6+ attacks (the odds of me rolling that many 6s in a row are roughly 45,000 to 1).

Plus the rock disappears next turn.
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Re: Fantasy RPG

Post by vallorn » 07 Sep 2011, 19:50

fine then i also cast Lightning Bolt at the orc bandit Beard Cowered at. :lol:

EDIT: ICe Rain cools down next turn right? :D
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Re: Fantasy RPG

Post by Jake55778 » 07 Sep 2011, 19:53

vallorn wrote:fine then i also cast Lightning Bolt at the orc bandit Beard Cowered at. :lol:
Okay. But you don't have enough mana. It would drain 10 hp. Just to warn you.

Also because you picked the spellbook instead of a staff, have no mana potions, and can't learn meditate yet, once you're out of mana you have no way to regenerate it or deal damage. You're stuck having to choose between being a very flimsy meatshield, or casting spells that drain your (very limited) life.
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Re: Fantasy RPG

Post by Tehbeard » 07 Sep 2011, 20:04

I do the heal all then.
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Re: Fantasy RPG

Post by vallorn » 08 Sep 2011, 01:28

Jake55778 wrote:
vallorn wrote:fine then i also cast Lightning Bolt at the orc bandit Beard Cowered at. :lol:
Okay. But you don't have enough mana. It would drain 10 hp. Just to warn you.

Also because you picked the spellbook instead of a staff, have no mana potions, and can't learn meditate yet, once you're out of mana you have no way to regenerate it or deal damage. You're stuck having to choose between being a very flimsy meatshield, or casting spells that drain your (very limited) life.
its lose 10 Hp to melt the orcs face or face close combat. no choice. :)
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Re: Fantasy RPG

Post by Jake55778 » 08 Sep 2011, 05:41

Tehbeard wrote:I do the heal all then.
Well you can cast up to 6 heals. How many do you want and who do you want to use them on?
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Re: Fantasy RPG

Post by Tehbeard » 08 Sep 2011, 07:11

I cast three heals on Vilhelm (or whoever is up and left of me)
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Re: Fantasy RPG

Post by Iron_Fang » 08 Sep 2011, 10:43

step forward 1 then shoot the undamaged orc, i hope milo attacks the chief
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Re: Fantasy RPG

Post by vallorn » 08 Sep 2011, 11:14

the orc behind the rock is getting meltied by lightning but arrows could help :D

and if you could a heal here would be nice good sir Beard :)
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Re: Fantasy RPG

Post by vallorn » 08 Sep 2011, 11:19

wait a moment Jake:
Lightning Bolt (Damage: 6 Range: 3 Hits:1) Cost: 30 mana, Cooldown: 2 turns.
Vallorn used heal on Darktaint. Vallorn is now down to 35 mana
Jake55778 wrote:
vallorn wrote:fine then i also cast Lightning Bolt at the orc bandit Beard Cowered at. :lol:
Okay. But you don't have enough mana. It would drain 10 hp. Just to warn you.
this doesnt add up :?
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Re: Fantasy RPG

Post by Tehbeard » 08 Sep 2011, 11:45

Also a heal on vallorn as well
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Re: Fantasy RPG

Post by Darktaint » 08 Sep 2011, 12:29

my turn again :D looks like I'm going to have to help windmill ._.
that orc 3 to my left looks like it needs punching in the face lets hit it.
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Re: Fantasy RPG

Post by Jake55778 » 08 Sep 2011, 13:07

Darktaint wrote:my turn again :D looks like I'm going to have to help windmill ._.
that orc 3 to my left looks like it needs punching in the face lets hit it.
Iron_Fang wrote:step forward 1 then shoot the undamaged orc, i hope milo attacks the chief
Wait a second people. You've all aready had your turns, we were just waiting on tehbeard.
vallorn wrote:wait a moment Jake
this doesnt add up :?
If you cast multiple spells in a single turn, then each one costs 50% more mana per spell. So lightning bolt, which costs 30, would cost 45 if it's your second spell that turn. Since you only have 35 mana the extra 10 would be taken out of of your HP.
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Darktaint
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Re: Fantasy RPG

Post by Darktaint » 08 Sep 2011, 13:11

Tehbeard wrote:I cast three heals on Vilhelm (or whoever is up and left of me)
Tehbeard wrote:Also a heal on vallorn as well
Jake beards move is here ^
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Re: Fantasy RPG

Post by Jake55778 » 08 Sep 2011, 13:16

I know, but I hadn't updated the map yet, and then it's still the enemy's turn before you guys get to move again.
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Darktaint
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Re: Fantasy RPG

Post by Darktaint » 08 Sep 2011, 13:17

Jake55778 wrote:I know, but I hadn't updated the map yet, and then it's still the enemy's turn before you guys get to move again.
Ahh sorry jake, I should really remember that you have to move everything round on the map manually I'll stop posting as quickly ._.
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