Timbervale

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ShadowCreator
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Posts: 224
Joined: 19 Feb 2012, 06:54
Location: Puzzles

Timbervale

Post by ShadowCreator » 03 Oct 2012, 10:15

Timbervale!

Finally got around to making a thread, plus i haven't seen most of my 'residents' in ages. :/

Timbervale is a town i founded shortly after the release of Borjan. This town is pretty much what i spend nearly all my in-game time working on when im not out trespassing exploring and has a territory of roughly 300x300 blocks. The town of Timbervale is located in south-east borjan and can be located by travelling two stops south and one stop east from spawn and is where i hold the line against the evil spreading Imperials am friendly neighbours with those tree dwelling people of the south. The entrance to Tv is roughly located at:
x=8829
z=3008

Residents
Spoiler! :
  • ShadowCreator - Founder
  • craseian
  • trovo22
  • Damnationsedge
  • goldenaether
  • robertored
  • L00K3
  • beckyanimals
  • Desert_King
Map
Spoiler! :
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  • 1)Palace
  • 2)Testificates!
  • 3)Farms
  • 4)Animals
  • 5)Plots
  • 6)Rail to Transcentral
  • 7)Enchanting services
  • 8)Brewing store
  • 9)Nether Portal
  • 10) Future site of tree farm entrance
Current plots available
Spoiler! :
  • All plots are free.
  • 3 plots of 14x14
  • 11 plots of 12x9
  • 1 plot of 17x17
Official town rules
Spoiler! :
  • General server rules apply (no griefing, stealing etc)
  • No building outside of plot boundaries
  • ShadowCreator and Craseian have ultimate authority in town disputes, except in events requiring moderator intervention
  • Replant town farms after harvesting
  • Please be reasonable with building heights (No towers, etc)
  • Please mark plot with sign and owners name for easy identification
  • ShadowCreator and Craseian reserve the right to evict with a two week notice. Upon eviction, home and contents will be transfered to town stores
  • Please keep buildings aesthetically pleasing. (No dirt or cobble houses, etc)
  • Be respectful to other citizens
  • Do not murder all of the town animals.
  • Contact Town owners if interested in a plot
Current Timbervale Projects
Spoiler! :
  • My house- As for the last several months i have lived on the streets
  • The town treefarm- Excavations are complete but i still have the entrance left to build
  • Improved Testificate Slum
  • Embassy plots
  • Amusement park in the northwest corner
Town Pictures
I'll add these at a later date.
Last edited by ShadowCreator on 05 Oct 2012, 17:55, edited 1 time in total.
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ShadowCreator
Puzzle Master
Posts: 224
Joined: 19 Feb 2012, 06:54
Location: Puzzles

Re: Timbervale

Post by ShadowCreator » 03 Oct 2012, 15:01

Added map with key services marked.
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Invunarble
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Re: Timbervale

Post by Invunarble » 03 Oct 2012, 15:02

"Lumbervale".
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"The roses are red, but Invunarble is blue. Hit him with a puma." - Vallorn
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"Baked fucking potato" - Lord Mountbatten, 2014

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ShadowCreator
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Joined: 19 Feb 2012, 06:54
Location: Puzzles

Re: Timbervale

Post by ShadowCreator » 03 Oct 2012, 15:03

-.-
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tanisjihanis
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Re: Timbervale

Post by tanisjihanis » 03 Oct 2012, 16:35

No one can hold the line forever good sir.
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C. S. Lewis wrote:-When we become adults, we must put away childish things, including the fear of childishness and the desire to be very grown up
-To truly own something one must be capable of giving it away

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LS13
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Re: Timbervale

Post by LS13 » 03 Oct 2012, 17:33

We are already on your flank

Soon...
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Daemon wrote:I'm going to draw the fuck out of this egg.

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ShadowCreator
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Joined: 19 Feb 2012, 06:54
Location: Puzzles

Re: Timbervale

Post by ShadowCreator » 04 Oct 2012, 12:34

LS13 wrote:We are already on your flank

Soon...
True, i notice that you imperials have also taken control of what was once yabai's claim so you are pretty much right on my doorstep now. Also i completely forgot to mention that the town has an awesome flag.
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LS13
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Re: Timbervale

Post by LS13 » 04 Oct 2012, 19:04

Yabai's claim has always been part of Branchscape, it is the site of Vulpis, which was supposed to be the military base

Also, great flag!
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Daemon wrote:I'm going to draw the fuck out of this egg.

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ShadowCreator
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Joined: 19 Feb 2012, 06:54
Location: Puzzles

Re: Timbervale

Post by ShadowCreator » 06 Oct 2012, 04:45

I've begun work on a second section of the tree farm, Currently the max tree count is 1156, when i've finished the farm should hold double that.
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trovo22
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Location: Illinois, US of A

Re: Timbervale

Post by trovo22 » 06 Oct 2012, 23:38

About time jeez. Anyway you might want to put Rail to WyndHelm when you get the chance. Looking great!
DURRR lalala NINJA!!!

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Tulonsae
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Re: Timbervale

Post by Tulonsae » 14 Oct 2012, 06:00

You have a very nice town.
--Tulonsae

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ShadowCreator
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Joined: 19 Feb 2012, 06:54
Location: Puzzles

Re: Timbervale

Post by ShadowCreator » 28 Oct 2012, 15:28

Right, so the tree farm is very nearly done. Only about 18k blocks left to remove, which is nothing compared to the 120k already moved to accomodate that farm. hooray!
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ziggylord
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Location: Straya mayte

Re: Timbervale

Post by ziggylord » 29 Oct 2012, 06:35

Ill wait till embassy plots are up To ask to join. Although most of the USSR have buggered off to who knows where we can still LOOK like we have a continued presence on the server.
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