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Re: WIP - Shroomscape

Posted: 19 Oct 2012, 08:21
by tanisjihanis
That looks great big. Don't worry about things going a bit slow from the start. Just keep getting the basics set up and then advertise the shit out of it :I

Re: WIP - Shroomscape

Posted: 19 Oct 2012, 15:14
by BigC_1
Thanks for the advice tanis.

Re: WIP - Shroomscape

Posted: 25 Oct 2012, 16:31
by BigC_1
I have 3 new options you can get on your mushroom homes. They are for size.

Sizes:

Short and Fat
Tall and Skinny
Balanced (The width, height, and length are about the same.)

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 07:05
by ziggylord
Ill join once im not busy, i'd love to be a town planer or plot manager. Unfortunetly when im "Not busy" Will be when pigs fly... Once my work on KazGar is done my house at Machu petechu is complete and i have some IRL stuff done i'll post here again and well see how that goes.

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 16:55
by BigC_1
Alright.

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 18:40
by BigC_1
Behold!
Spoiler! :
2012-10-29_19.33.55.png
I have finished the building. I have restricted entry to the mushroom however for some secret building inside.

I will get started on the roads, plots, farms, etc. soon. Once it is ready I will start allowing people to purchase plots.

Reminder to all pre-ordered plot owners: You can now choose what size you want your mushroom to be. The sizes are:

Tall and skinny
Short and fat
Balanced

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 20:55
by LS13
Tall and skinny please

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 21:04
by BigC_1
Ok.

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:16
by aeroeng15
Short and fat for me!

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:19
by BigC_1
Alright.

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:23
by Invunarble
aeroeng15 wrote:Short and fat for me!

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:24
by LS13
Ok then inv... ok...

Big have i ever mentioned idk where shroomscape is?

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:26
by BigC_1
Got it.

LS you can get to shroomscape by taking the NW dragon travel route, and trust me you don't need anymore directions then that you WILL see it.

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:35
by Invunarble
LS13 wrote:Ok then inv... ok...
Image

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:42
by LS13
Ok thanks big :D also, any chance of having ice instead of black dots?

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:44
by BigC_1
I'll do it for you. :)

Re: WIP - Shroomscape

Posted: 29 Oct 2012, 22:55
by LS13
Thanks :D I can supply the ice if u tell me how much is needed

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 05:27
by ziggylord
Oh THATS shroomscape, i fly over that ee=very dya on my was to KazGar, its perty keeewl

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 13:21
by Invunarble
ziggylord wrote: i fly over that ee=very dya on my was to KazGar, its perty keeewl
I'm pondering on whether that was even basic English or not. :?

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 20:30
by BigC_1
What do you guys think of this bank?
Spoiler! :
2012-10-30_21.21.11.png
2012-10-30_21.21.19.png
2012-10-30_21.21.26.png
2012-10-30_21.26.32.png
Ender chests are used in it so that people may put items into the ender storage so they can access their stuff easily in other towns.

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 21:02
by Sti_Jo_Lew
Saw that red mushroom in Toltecca on my way to Skunk's place, looks quite nice. Good job on that. :)

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 21:15
by BigC_1
Thanks Sti.

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 21:32
by aeroeng15
Looks good :-D

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 22:09
by BigC_1
Thanks aero, and the same goes to everyone else that says the same.

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 22:59
by Invunarble
The bank's interior seems to lack block variation honestly, I'd recommend using more shades of wood, or perhaps glowstone on the floors/roofs/rooves/however the hell that's pronounced.

Re: WIP - Shroomscape

Posted: 30 Oct 2012, 23:01
by Sti_Jo_Lew
Big, if you want I could donate some gold blocks for the roof, to make it fancy. A lapisblock cap with goldblock dots could look quite nice I think. Also, I have a ton of netherbrick if you ever need it.

Re: WIP - Shroomscape

Posted: 31 Oct 2012, 12:45
by tanisjihanis
I say implement it in your town for sure. We can set up similar stations in the rest of the branchscape towns :D

Re: WIP - Shroomscape

Posted: 31 Oct 2012, 16:03
by BigC_1
Sti_Jo_Lew wrote:Big, if you want I could donate some gold blocks for the roof, to make it fancy. A lapisblock cap with goldblock dots could look quite nice I think. Also, I have a ton of netherbrick if you ever need it.
I will see how that looks in singleplayer first Sti.

Also the thread has had over 1000 views. :D

Re: WIP - Shroomscape

Posted: 31 Oct 2012, 16:14
by BigC_1
I just tried it out Sti and I didn't like it. I think we will stick with the yellow wool. Also Invun you are right I will try to get some better materials in the floors, and the walls will not be changed because those are the walls of the mushroom.

Re: WIP - Shroomscape

Posted: 02 Nov 2012, 07:45
by trovo22
Perhaps slightly larger?