The MagmaTowns.

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vallorn
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The MagmaTowns.

Post by vallorn » 11 Aug 2011, 05:41

this is for residents of MagmaVale, Vertica, and the new farming settlement Darkhaven ;)

here are the landclaims for each town:
landclaims.PNG
MagmaVale is the mining town. all people who love Ores should live there

Vertica is the senic floating disk with great views

Darkhaven is going to be dedicated to farming crops and some resources.

il update this with more info later
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 05:42

wow darkhaven is big
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 07:43

Can i have a plot in darkhaven?

-=EDIT=-

I should also say that i have alot of experience in farming techniques.

If you have 1 water block in the center of a 9x9 area of tilled land then all the tilled land will get enough water to stay tilled. To this end, you could create a massive greenhouse without having to resort to waterways or create a system of aquaducts to provide all the centers with water from one central water tower/source block. In order to do this green house you would need some form of suspended platform for collecting/planting or the ability to keep sneak on or make the farm on a slant and use a piston-water technique. I have a screenshot of the 9x9 results but it was taken hastily so not all the lands are watered but i assure you they are
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Does that qualify me to have a farming spot? :D
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 08:01

i was gonna do a giant sloped wheat farm anyway fo if you wanna build that be my guest. :)
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 08:02

Idk why but i see giant sloped farms as a bit tacky and lazy :/
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 08:19

Wildwill002 wrote:Idk why but i see giant sloped farms as a bit tacky and lazy :/
the main purpose of Darkhaven is as a food suply for the settlements when Notch implements hunger and Endermen.

it should allow us to be self sufficient :)

and lazyness is part of its awesome! :D
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 11:25

sure, aren't i the mayor???
'cas val i was thinking a few farms and houses on the top and under it have the main factory and houses including the mayor's.
also have a small line to magmaval for evac and to send the supplies, i have it all mapped out in my brain
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 11:46

sure go ahead and to that Iron. im still clearing Palayer's cobble stuff. (jesus christ these islands are almost hollow :shock: )

and a HUGE thanks to Windmill and Sax for making the main islands tunnels a lot less maze like. :D
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 12:16

Anytime, i even had i couple of ideas for automated reed farms with pistons.
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 12:23

Wildwill002 wrote:Anytime, i even had i couple of ideas for automated reed farms with pistons.
i can see how that would work in my head... you could also do it with Bridges right? :)
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 12:38

Yes but i've tried that and you get half the produce because the bridge just replaces the reed
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 12:43

yes keep the hollowed area, wild i have seen a piston auto harvest reed farm, they are good.
also wild how would you like to be chief farm builder for it =)
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 12:45

Sure i may aswell be. It may rekindle my interest in smp minecraft.

Oh and is the cobble border important cos its a bit unclear
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 13:17

4 quarters underground one is living, another could be reed and cacti, another would be wheat and the last maybe mining or something
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 13:31

Go more advanced into that. Because i'm sure it would be easy to get most people into rooms just 3 blocks high and most farms require that height at the most. You could sort the underground living quarter into Miners, farmers and normal living quarters or even a VIP area. The miners could have the area or height closest to the mine entrance (assuming it's underground) the farmers could be split into different areas depending on what they are most interested so cacti farmers are closest to cacti farm etc. As for the farms themselves I propose a water tower system at the center of the underground. This could be quite easily supply the entire underground. Also due to the high amount of produce your going to get may i propose a central tower going to bedrock with say 8 double chests on each floor for storage and some form of sorting system. To make all that simpler you could also colour code the doors for the farmers and miners quarters (cacti=green miner=brown etc) and the chests for the items possibly indicating which chest to fill first in order to stop the chance of random items in random chests.

But thats just my ideas :)
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 13:36

Yes that is it wild :)
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 13:54

Did I really guess it perfectly? Or did you just skim read that? :P
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 13:57

mostly, just we need 2 cart systems 1 for storage 1 for transport / evac
i wasn't going to go into much detail at that moment 'cas i was busy
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 14:00

Remember that cart stations take up lots of space so we're going to need possible and area just outside the quarters yet still underground for it. As for the going up and down aspect, how about the servers first non-creative piston elevator? I've seen some videos on youtube about how to make them with floor selection.
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 14:05

:D perfect
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 14:23

*GLOMP*! ^_^
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Re: The MagmaTowns.

Post by aflycon » 11 Aug 2011, 14:45

There are.. more of them?

I thought they were all dead..

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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 15:05

Stretching out the use of that meme quite comprehensively i see
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 15:30

*is debating whether to rename Darkhaven to Boatmurdered* ;)

its odd. ive both been flat out refused and then offered Palayerders old castle just north of Darkhaven... (both by different mods BTW)

i would personaly love it its a great looking place BUT im not sure how much is stolen Mats and i have 3+ projects on the go as it is soooo.... yeah. :(


EDIT: the cobble border marks our landcalim windmill! :o
Last edited by vallorn on 11 Aug 2011, 15:36, edited 1 time in total.
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 15:33

i could get someone to prettify it
also could it be named the farmlands
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 15:35

Im all for farmlands. Means we dont have to rile our brains for ideas and is easy to remember
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 15:37

i like Darkhaven because it used to be a part of DARKend and everyoone else is calling stuff "X"haven now *leaps onto the bandwagon*
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 15:39

No! Off the bandwagon! Do not be cliched! Or at least farmhaven or farmend
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 15:52

In other news, i found some perfect background music for the magmatowns:

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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 15:59

XD ok, no val, bad val, it is farmlands or farmend, also we have the rail lines under the road to magmavale at a low y axis level 20-30
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