The MagmaTowns.

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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 16:00

already got one Windy:


we dont need a rail Iron. im not wasting rail on connecting such a short distance. :x
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 16:19

Yea but that aint ten hours so you gotta restart it every time. I'll look for a ten hour one
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 16:20

sweet, also ok val. also wild we have different wings for the houses, the miners at the bottom next to the mine, and it'll be a smart one, nothing ugly, and it colour coded
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 16:22

I do like a nice smart mine. Can i tnt any miners i see making it fugly?
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 16:24

yes in a obsidian room >:) lol anyone who messes it up is banned from it
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 16:33

Dont ban, Demote. Take away a privilage and possibly move them to a different job/area. They may just not be good at mining
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 16:35

ye so make them do tree shaving and cutting and replanting
ok so
the work force is split in three:
Miners
woodcutters
farmers (wheat, mushrooms, cacti and reeds)
builders

the areas will be sorted out as;
miners living quarters (grey)
farmers living quarters (red)
woodcutters living quarters (green)
builders living quarters (bricks)
Wheat quarter (yellow)
Cacti quarter (dark green)
Mushroom and reeds (pink)
Leaders quarters (glowstone)
Tree farm (brown)
Mine (iron ore)
Entrance (cyan)
Last edited by Iron_Fang on 11 Aug 2011, 17:38, edited 1 time in total.
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 17:36

er guys... this may not be such a good system... people will object to being shoved between rooms and they like to decide jobs themselves. just provide the facilites and let people do as they will.

its what i try to do in all my towns. allow people freedom. i loath towns with rulesheets longer than my arm which is why MagmaVale has so few and it works brilliantly. :)
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 17:41

? They decide which job they do
And each living quarters will be personalised to the job
But what if we get too many of one job?
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 17:45

Iron im starting to think i shouldnt let you administrate my town anymore... :x

seriously DO NOT push people around. it only drives them away from the place.

just provide people with mines farms and some plots on the surface (may as well its more likely they will be used up there) and then let people do as they will.

yes it means keeping the place tidy falls to you (as does calling the mods when there is a Grief) but it means people actualy want to live there.
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Re: The MagmaTowns.

Post by Iron_Fang » 11 Aug 2011, 17:47

Ok I'm sorry, just tired zzzzzzzz. And never ran a town before only Market plaza
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 11 Aug 2011, 18:50

Got a new fellow to help. Currently living in my old ITL house. He wants to help mine and farm until vet i think
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 11 Aug 2011, 19:00

Wildwill002 wrote:Got a new fellow to help. Currently living in my old ITL house. He wants to help mine and farm until vet i think
excellent can you type his name down? i dont want to tell him to "GET ORF MOI LAAAND!" when hes helping :lol:

il finish up the surface work tomorrow. then il look at your tunneling. :)
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 12 Aug 2011, 07:48

We have run into a snag.

the two guys who broke my landclaim in The Mentor Resort (not at the border these two were by Irons house) have built an unlit and ugly house on Darkhaven land. the landclaim is clearly marked and they have until the 16th to remove their monstrosity.

if it is still there on the 16th please call Tehbeard for mod powered removal. :)

this is a notice to the owners of my towns Unlimity and Skyhawk2000 are banned from all MagmaTown landclaims if you see them on it tell them to leave IMMEDIATELY. they have consistently broken the landclaims of the towns and ruined the beaches of The Mentor Resort.

moving onto lighter grounds i like the underground tunnels and started widening a few myself. the upper ground level is almost completely terraformed from the cratered landscape of before and is almost totally lit apart from a few spots including Skyhawk and Unlimity's house
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 12 Aug 2011, 10:14

the guys name was darkmagesomethingorotherbutidontknowwhatrightnowexceptithadnonumbers. Can you remember that?
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 12 Aug 2011, 11:00

no and you hurt my eyes. :x
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 11:20

so will it be like this val??? each district will go down to almost bedrock like Darkend with platforms for houses in the housing district and viewing platforms every so often for the farms and collection points at the bottom.
Also please can you change it to the farmlands.
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 14 Aug 2011, 12:23

sure. im working on widening the tunnels in the old Darkend near surface stuff some more (awesome job you guys did BTW)

once i take delivery of SO MUCH FUNPOWDER il sell it on to you guys at massively reduced rates (you WILL need to get your own sand) so you can blast the layers to bedrock more easily. :)

and its staying as Darkhaven Iron. I HAVE SPOKEN!
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 12:49

lol sell it to me, all my diamonds ect are for market plaza =(
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 14 Aug 2011, 14:00

Noone likes the name darkhaven... It has nothing to do with a farming town...
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 14:24

it sounds more like a enderman resort lol, also the mining will be messy but we will smarten it up
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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 14 Aug 2011, 14:28

I cant stand a messy mine...
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 14:29

i am a sorta messy miner lol, wild help meeeeeeeeeeeee
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aflycon
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Re: The MagmaTowns.

Post by aflycon » 14 Aug 2011, 14:30

I would go with Wheathaven.

Sounds farmy.

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Wildwill002
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Re: The MagmaTowns.

Post by Wildwill002 » 14 Aug 2011, 14:32

I second that!
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 14:33

same, also some measurements for the reed and cacti farm is z -141 (closest to entrance) the highest point will be y 62 lowest 12
1st side of x will be 1427 the other will be 1397
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 14 Aug 2011, 17:35

hows the stack worth of Funpowder i gave you doing Fangy boy? ;)

also
vallorn wrote:its staying as Darkhaven. I HAVE SPOKEN!
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Iron_Fang
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Re: The MagmaTowns.

Post by Iron_Fang » 14 Aug 2011, 17:38

Well I didnt use em yet, got no sand
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vallorn
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Re: The MagmaTowns.

Post by vallorn » 16 Aug 2011, 13:21

thanks to the magic of friendship bordom TNT Derp there is now an ION Cannon style crater to bedrock just to the left when you enter Darkhaven. do what you want with it but if you fall down i get to laugh at you :)

also as noted here i own half of that sandstone tower and the flaming church under it. if anyone has any ideas for what we should do with it please tell me.

and finaly. Taint was talking about merging Darkhaven andPalayers his castle in some way. i dont realy see much benefit here but if im mistaken please point this out. :)

and oh yeah im gonna get the new Reed farm up n running as fast as i can. :)
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Re: The MagmaTowns.

Post by Iron_Fang » 16 Aug 2011, 13:28

ok vallorn we will have many layers of reed farms that use pistons when they push them to get 100% of the reeds
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