MagamaVale. the new Fyran town from VallCo!

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vallorn
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 27 Jul 2011, 08:51

Almost finished with a new add on to our glorious township!

i will edit this post with more details in about 6 hours to let me finish it. :)
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 28 Jul 2011, 00:04

I have now set the time on my alarm clock... this better be good
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 28 Jul 2011, 06:20

sorry about missing that time... :?

im pleased to announce that im hollowing out the area UNDER the floor for exploration, mining and habitation.
this will be The Underdeep

so far i have done the bit beside the hospital with an entrance and a corridor. :)

also there is now enough space for 3-4 more homes in our town. send me a message however you want if you want a plot. :D
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 29 Jul 2011, 00:10

Don't mine to deep, you might awaken the beast
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 06 Aug 2011, 08:26

ive been busy with some projects in Creative but im pleased to announce that the Darkend mining outpost will soon come under our control. im waiting for donkey to remove his chests so i can landscape it slightly (not wastelandscapeing dont worry Zin) then i shall work on what to put there. i hope to have one of Darkend's residents as administrator of this area like SMW is administrator of Veritca and Itl has his underground farming village.

if no resident of Darkend steps forward i will offer it to outstanding residents of MagmaVale such as Iron Fang and Hytro. :D

the area will most likely be tree and wheat farms as the ones in MagmaVale are not very efficient and theres little room to expand them. :(

Side Note: there are still plots left in MagmaVale from the last expansion. each plot is 9*9 and has a height limit of the surface (basicly go straight up within that square and when you hit the surface stop).

the area is mostly mob free thanks to the magmatic lighting and is situated 1 block above diamond level allowing for ease of access to mining facilities. :D
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Re: MagamaVale. the new Fyran town from VallCo!

Post by donkypoink » 07 Aug 2011, 19:48

what would the job be of this administrator?

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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 08 Aug 2011, 03:13

donkypoink wrote:what would the job be of this administrator?
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I would guess expand the city maybe, make patrols to look for any grife, help residents, get new residents, improve the city's farms, improve the city's "infrastructure", make awesome stuff that stands out for town (landmark, more alnd marks?)... administrate the town, give vall some statues raports of the town...
Good old and hard labor :D
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 08 Aug 2011, 03:35

i dont need status reports for my towns. i generaly pop in and check up myself. :)
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 08 Aug 2011, 05:10

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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 08 Aug 2011, 05:42

Hytro get out of my thread:
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 08 Aug 2011, 07:25

I dont always.JPG
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Re: MagamaVale. the new Fyran town from VallCo!

Post by donkypoink » 08 Aug 2011, 07:26

haha, allright, problem is darkend doesnt have that many active residences

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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 08 Aug 2011, 07:33

donkypoink wrote:haha, allright, problem is darkend doesnt have that many active residences
Then the admins job should be, get the old residence more active or get new residenc to make it a "live and healty" city :D

Problem Vall?
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 09 Aug 2011, 17:39

here hytro have a cookie:
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Iron_Fang » 09 Aug 2011, 17:52

Vallorn I am also a darkend citizen. I have traveled far In these days
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 09 Aug 2011, 18:01

bit busy using my gold to buy a city cuboid for MagmaVale Iron. :D

ive been dealing with massive landclaim violations in Mentor Resort that made my blood boil earlier. (thank god for Taint, Phi, sach and Lock you guys did a sterling job helping me clean that up) and then Drox informed me of cobble and lava out of place in MV (once again my thanks to our ilustrious Staff and especialy Drox and Beard who helped deal with the issues)
once all the griefing and rule violations are sorted il start renovating the new town.

however if you want it Iron il leave it to you. :)
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Iron_Fang » 10 Aug 2011, 05:11

ok so a farming town?? sure
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Hytro » 10 Aug 2011, 06:04

vallorn wrote:here hytro have a cookie:
What a beautiful house :D
and NOM NOM NOM
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 17 Aug 2011, 04:53

MagmaVale is now Cuboided. this should show those darn griefers! :D

also we have an Admin living here! give it up for TEHBEARD! :lol:
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 17 Aug 2011, 11:08

If anyone sees Itl tell him hes on his last warning.

hes built some monstrosity outside the volcano and broken the bridge of the Wheat farm. i am VERY angry with him. :x
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Re: MagamaVale. the new Fyran town from VallCo!

Post by Milo_Windby » 17 Aug 2011, 15:04

Is this inside the landclaim?
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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 17 Aug 2011, 15:12

Milo_Windby wrote:Is this inside the landclaim?
both are but im gonna give him a chance to explain himself. weve known each other long enough on here that he deserves a chance to explain himself before i call in the SuperMod Demolition Team. ;)
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Re: MagamaVale. the new Fyran town from VallCo!

Post by SMWasder » 21 Aug 2011, 14:24

Quick note on the Magmavale cuboid: Players can't use the public furnaces.
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WWTDD

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Re: MagamaVale. the new Fyran town from VallCo!

Post by vallorn » 21 Aug 2011, 16:16

il get that flag fixed after the Big Flush

i will also be making the cuboid editable by any Vet player. this should reduce newbie griefers while preventing Mods from having to add new players every time i get a new person.

also Mods Stalke needs adding to the cuboid :)
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