WIP - Shroomscape

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tanisjihanis
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Re: WIP - Shroomscape

Post by tanisjihanis » 19 Oct 2012, 08:21

That looks great big. Don't worry about things going a bit slow from the start. Just keep getting the basics set up and then advertise the shit out of it :I
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BigC_1
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Re: WIP - Shroomscape

Post by BigC_1 » 19 Oct 2012, 15:14

Thanks for the advice tanis.
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Re: WIP - Shroomscape

Post by BigC_1 » 25 Oct 2012, 16:31

I have 3 new options you can get on your mushroom homes. They are for size.

Sizes:

Short and Fat
Tall and Skinny
Balanced (The width, height, and length are about the same.)
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ziggylord
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Re: WIP - Shroomscape

Post by ziggylord » 29 Oct 2012, 07:05

Ill join once im not busy, i'd love to be a town planer or plot manager. Unfortunetly when im "Not busy" Will be when pigs fly... Once my work on KazGar is done my house at Machu petechu is complete and i have some IRL stuff done i'll post here again and well see how that goes.
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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 16:55

Alright.
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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 18:40

Behold!
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I have finished the building. I have restricted entry to the mushroom however for some secret building inside.

I will get started on the roads, plots, farms, etc. soon. Once it is ready I will start allowing people to purchase plots.

Reminder to all pre-ordered plot owners: You can now choose what size you want your mushroom to be. The sizes are:

Tall and skinny
Short and fat
Balanced
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LS13
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Re: WIP - Shroomscape

Post by LS13 » 29 Oct 2012, 20:55

Tall and skinny please
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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 21:04

Ok.
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aeroeng15
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Re: WIP - Shroomscape

Post by aeroeng15 » 29 Oct 2012, 22:16

Short and fat for me!

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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 22:19

Alright.
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Invunarble
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Re: WIP - Shroomscape

Post by Invunarble » 29 Oct 2012, 22:23

aeroeng15 wrote:Short and fat for me!
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LS13
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Re: WIP - Shroomscape

Post by LS13 » 29 Oct 2012, 22:24

Ok then inv... ok...

Big have i ever mentioned idk where shroomscape is?
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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 22:26

Got it.

LS you can get to shroomscape by taking the NW dragon travel route, and trust me you don't need anymore directions then that you WILL see it.
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Re: WIP - Shroomscape

Post by Invunarble » 29 Oct 2012, 22:35

LS13 wrote:Ok then inv... ok...
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Re: WIP - Shroomscape

Post by LS13 » 29 Oct 2012, 22:42

Ok thanks big :D also, any chance of having ice instead of black dots?
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Re: WIP - Shroomscape

Post by BigC_1 » 29 Oct 2012, 22:44

I'll do it for you. :)
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Re: WIP - Shroomscape

Post by LS13 » 29 Oct 2012, 22:55

Thanks :D I can supply the ice if u tell me how much is needed
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Re: WIP - Shroomscape

Post by ziggylord » 30 Oct 2012, 05:27

Oh THATS shroomscape, i fly over that ee=very dya on my was to KazGar, its perty keeewl
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Re: WIP - Shroomscape

Post by Invunarble » 30 Oct 2012, 13:21

ziggylord wrote: i fly over that ee=very dya on my was to KazGar, its perty keeewl
I'm pondering on whether that was even basic English or not. :?
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Re: WIP - Shroomscape

Post by BigC_1 » 30 Oct 2012, 20:30

What do you guys think of this bank?
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Ender chests are used in it so that people may put items into the ender storage so they can access their stuff easily in other towns.
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Sti_Jo_Lew
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Re: WIP - Shroomscape

Post by Sti_Jo_Lew » 30 Oct 2012, 21:02

Saw that red mushroom in Toltecca on my way to Skunk's place, looks quite nice. Good job on that. :)
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BigC_1
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Re: WIP - Shroomscape

Post by BigC_1 » 30 Oct 2012, 21:15

Thanks Sti.
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Re: WIP - Shroomscape

Post by aeroeng15 » 30 Oct 2012, 21:32

Looks good :-D

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Re: WIP - Shroomscape

Post by BigC_1 » 30 Oct 2012, 22:09

Thanks aero, and the same goes to everyone else that says the same.
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Invunarble
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Re: WIP - Shroomscape

Post by Invunarble » 30 Oct 2012, 22:59

The bank's interior seems to lack block variation honestly, I'd recommend using more shades of wood, or perhaps glowstone on the floors/roofs/rooves/however the hell that's pronounced.
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Sti_Jo_Lew
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Re: WIP - Shroomscape

Post by Sti_Jo_Lew » 30 Oct 2012, 23:01

Big, if you want I could donate some gold blocks for the roof, to make it fancy. A lapisblock cap with goldblock dots could look quite nice I think. Also, I have a ton of netherbrick if you ever need it.
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tanisjihanis
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Re: WIP - Shroomscape

Post by tanisjihanis » 31 Oct 2012, 12:45

I say implement it in your town for sure. We can set up similar stations in the rest of the branchscape towns :D
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C. S. Lewis wrote:-When we become adults, we must put away childish things, including the fear of childishness and the desire to be very grown up
-To truly own something one must be capable of giving it away

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BigC_1
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Re: WIP - Shroomscape

Post by BigC_1 » 31 Oct 2012, 16:03

Sti_Jo_Lew wrote:Big, if you want I could donate some gold blocks for the roof, to make it fancy. A lapisblock cap with goldblock dots could look quite nice I think. Also, I have a ton of netherbrick if you ever need it.
I will see how that looks in singleplayer first Sti.

Also the thread has had over 1000 views. :D
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Re: WIP - Shroomscape

Post by BigC_1 » 31 Oct 2012, 16:14

I just tried it out Sti and I didn't like it. I think we will stick with the yellow wool. Also Invun you are right I will try to get some better materials in the floors, and the walls will not be changed because those are the walls of the mushroom.
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Re: WIP - Shroomscape

Post by trovo22 » 02 Nov 2012, 07:45

Perhaps slightly larger?
DURRR lalala NINJA!!!

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