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Re: Escapecraft: The Roadmap

Posted: 14 Oct 2017, 05:09
by random980
Yaaaaaay! Can't wait!

Re: EC Next: The Roadmap

Posted: 06 Nov 2017, 05:34
by haxxorzd00d
Monthly update! It's only been 4 months, that's quick by my usual standards...

Anyway yeah so I've been busy with work and getting a Switch and general procrastination. But hey good news I'm back and stuff is happening!

Got custom world gen, got a good seed, now pre-generating the map. It's gonna be our biggest ever world at launch, with the potential to grow even bigger.

You know I make no promises or guarantees, but I reckon the new world will be live within the week.

Re: EC Next: The Roadmap

Posted: 10 Nov 2017, 12:47
by wokka1
Well, Haxx missed his Nov 4th update, but I probably distracted.

Of note, I've returned to help on the admin side of things and prod haxx when he's slacking. Just a clarification, I didn't see it posted anywhere in this thread, while the new map/server is a wipe, we are not doing away with Horizons, Magna or Vildare. TNA is on the roadmap to be retired, but if you don't want to play on the new server, you won't have to. Of course, chat, etc will be linked, so essentially, it will feel like a new world with a different inventory and more to do.

I'm giving Haxx all of the resources he needs to make him successful.

Re: EC Next: The Roadmap

Posted: 15 Nov 2017, 03:28
by likehelly
i super can't wait

Re: EC Next: The Roadmap

Posted: 15 Nov 2017, 06:43
by haxxorzd00d
FINALLY figured out huge-scale offline custom world generation without crashing. That took much longer than I hoped.

New world is 68.8362% ready for phase two as of right now. (not a random number, it actually is)