Magna Train Proposal
Posted: 15 Nov 2017, 00:47
Magna Train Proposal(TLDR at bottom)
I propose that as a community we build out a fancy train system to make traveling to points of interest. This would include towns, End Portals, even player bases. This system would be simple to use, navigate, Expendable and hopefully good looking.
Station Positioning
Currently in my plan, there are five main stations. 1 station near spawn, and one station near each corner of the map. Ive made a fast mock-up of the approx. locations the stations would be placed. This is not precise, and not written in stone.
You can view the image here: https://drive.google.com/open?id=1lBBBW ... -Lm7NeWoBz
(Green marks are for spawn/Outposts. Red Marks are approx station positions)
Stations in the North West, and South East corners of the map will have lines directly to the spawn station. They will also have direct lines to the corner stations that are not diagonal to them (2 in total).
Stations in the North East, and South West will only connect to other corner stations, because they will be fairly close to outposts which have a TP to spawn.
Station / Rail Details
Cuboids should not extend from bedrock to sky. Only the space required to protect the tunnels from griefing. These Cuboids may be under server control once completed or under player control. Which ever ends up working better. This will mean that players should not be stopped from building/mining above the cuboids or below.
Rails will be built at a depth of 20. This is to avoid tunnels from hitting the diamond layer which may be actively mined by other players.
Each station will have one departure, and one return rail.
Each station will have selectable destinations.
Each station should be themed based off of the surrounding biome. Example: Sand Temple station in desert.
Each station will have a method of collecting minecarts, and dispensing them.
Each station will likely need one or more players that can check the station to ensure it has enough minecarts (Unless mods decide to make unlimited carts somehow).
I have a working prototype of the redstone work required to make each station work in vanilla.
Seeking Help
This project will be a fairly large undertaking and as such will need multiple willing players, and plenty of resources for tracks/stations/redstone/ect. Due to the size of the project, I would like to get some willing Volunteers before going ahead with this project.
I also need anyone that wants a station to let me know so I can better plan how many connections each station may need now, and in the future.
TLDR: Building rail network, need people to help, and need people to tell me if they want a station at their town/station.
I propose that as a community we build out a fancy train system to make traveling to points of interest. This would include towns, End Portals, even player bases. This system would be simple to use, navigate, Expendable and hopefully good looking.
Station Positioning
Currently in my plan, there are five main stations. 1 station near spawn, and one station near each corner of the map. Ive made a fast mock-up of the approx. locations the stations would be placed. This is not precise, and not written in stone.
You can view the image here: https://drive.google.com/open?id=1lBBBW ... -Lm7NeWoBz
(Green marks are for spawn/Outposts. Red Marks are approx station positions)
Stations in the North West, and South East corners of the map will have lines directly to the spawn station. They will also have direct lines to the corner stations that are not diagonal to them (2 in total).
Stations in the North East, and South West will only connect to other corner stations, because they will be fairly close to outposts which have a TP to spawn.
Station / Rail Details
Cuboids should not extend from bedrock to sky. Only the space required to protect the tunnels from griefing. These Cuboids may be under server control once completed or under player control. Which ever ends up working better. This will mean that players should not be stopped from building/mining above the cuboids or below.
Rails will be built at a depth of 20. This is to avoid tunnels from hitting the diamond layer which may be actively mined by other players.
Each station will have one departure, and one return rail.
Each station will have selectable destinations.
Each station should be themed based off of the surrounding biome. Example: Sand Temple station in desert.
Each station will have a method of collecting minecarts, and dispensing them.
Each station will likely need one or more players that can check the station to ensure it has enough minecarts (Unless mods decide to make unlimited carts somehow).
I have a working prototype of the redstone work required to make each station work in vanilla.
Seeking Help
This project will be a fairly large undertaking and as such will need multiple willing players, and plenty of resources for tracks/stations/redstone/ect. Due to the size of the project, I would like to get some willing Volunteers before going ahead with this project.
I also need anyone that wants a station to let me know so I can better plan how many connections each station may need now, and in the future.
TLDR: Building rail network, need people to help, and need people to tell me if they want a station at their town/station.