Minecraft Roadmap (aka Plans for the Future)

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Tulonsae
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Tulonsae » 13 Feb 2013, 12:12

Iron_Fang wrote:"It also means new Nether Fortresses. And hopefully not as far to travel as currently."

FIVE HOURS, IT TOOK ME FIVE HOURS! And then I lost it to the flush!
Uh, say what? We didn't get nether fortresses ingame until after our flush. What flush are you talking about? My comment was about survival 1.5, not hardcore.
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Tulonsae » 13 Feb 2013, 12:20

sgtwisky wrote:with the new protection system... what is the size limit? or is that changeable? and are players limited in the amount of claims they can make? IF they are limited or of a restricted size will it be possible to purchase more/bigger ones by donating?
Currently, my plan is to have it be the same size as we have for Tolteca - except with a minimum size and no maximum and no max on number of claims. So the area max would be 20,480 (128x160). We will consider a perk of additional amounts for donating. (No promises)

No, we haven't worked out exactly how towns will work for size. But towns are supported by the plugin.
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by MKindy » 13 Feb 2013, 12:49

Regarding HC: Firespread is enabled, though areas protected under GriefPrevention are prevented from going up in flames. Stone will still require an iron pick to mine, but the enhanced durability reduction is going to be removed. With the new protection limit, the size limit is the number of blocks you have in your block bank, which grows at a steady rate per hour (additions every 5 minutes). When you die, this block bank goes back to zero (though even with zero, you can still use a single chest to claim a 11x11 area; this WILL push your available blocks into negatives, though. :) ). HC's maximum size of all claims is not yet determined, but I can likewise see the purchasing of additional blocks be a possibility. Towns are a problem at this time, as if the town's mayor dies, the current death mechanism would revert protection for the whole town. My current suggestion for towns in HC is for individuals to band together in conclaves using their own protection bank.

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Iron_Fang » 13 Feb 2013, 13:12

Tulonsae wrote:
Iron_Fang wrote:"It also means new Nether Fortresses. And hopefully not as far to travel as currently."

FIVE HOURS, IT TOOK ME FIVE HOURS! And then I lost it to the flush!
Uh, say what? We didn't get nether fortresses ingame until after our flush. What flush are you talking about? My comment was about survival 1.5, not hardcore.
Well some thing made me lose my /home there :(
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Tulonsae » 13 Feb 2013, 15:39

Iron_Fang wrote:
Tulonsae wrote:
Iron_Fang wrote:"It also means new Nether Fortresses. And hopefully not as far to travel as currently."

FIVE HOURS, IT TOOK ME FIVE HOURS! And then I lost it to the flush!
Uh, say what? We didn't get nether fortresses ingame until after our flush. What flush are you talking about? My comment was about survival 1.5, not hardcore.
Well some thing made me lose my /home there :(
About when was this? We made some changes to the home plugin a few months ago (well, maybe longer ago, I lose track).
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Garretfire » 13 Feb 2013, 17:48

These changes seem to be looking good for the server. However I myself am curious about how the new land claim system will be set up. If you have to transfer individuals over from the cuboid, have fun because there is like over 60 people on the Fire City Cuboid. :roll:
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Losarot » 13 Feb 2013, 17:56

I dont think I have any interest in this HC server one bit, it sounds like too much bother and I rather enjoy things on our server as they are now. As for the addition of the new cuboid system , the new plug-ins and the nether quartz, im willing to wait and see.
But I really dont like this hard core stuff at all. It does not sound like my cup of tea... :cry:

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by MKindy » 13 Feb 2013, 17:58

Losarot wrote:I dont think I have any interest in this HC server one bit, it sounds like too much bother and I rather enjoy things on our server as they are now. As for the addition of the new cuboid system , the new plug-ins and the nether quartz, im willing to wait and see.
But I really dont like this hard core stuff at all. It does not sound like my cup of tea... :cry:
I'm hoping to have it available in a beta form for players soon enough. You should try it out! Maybe you won't lose all your stuff... :lol:

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Tulonsae » 13 Feb 2013, 18:16

Losarot wrote:I dont think I have any interest in this HC server one bit, it sounds like too much bother and I rather enjoy things on our server as they are now. As for the addition of the new cuboid system , the new plug-ins and the nether quartz, im willing to wait and see.
But I really dont like this hard core stuff at all. It does not sound like my cup of tea... :cry:
We don't expect all the players to like it. Not even all the staff like it. But we do think it's good to have different options for different playing styles. When we can...
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Tulonsae » 13 Feb 2013, 18:17

Garretfire wrote:These changes seem to be looking good for the server. However I myself am curious about how the new land claim system will be set up. If you have to transfer individuals over from the cuboid, have fun because there is like over 60 people on the Fire City Cuboid. :roll:
Automation, for the win! :D :D :D
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by xxsneakylizardxx » 13 Feb 2013, 19:10

Maybe a hunger games world, or in the trading corner a lift down that goes to a shop where you can buy many items and food and blocks, and you would have money. Say /balance to see how much cash you have. :D
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by DaemonPlus » 13 Feb 2013, 22:03

Godavari wrote:*snip*
That is a cool mining system! Makes me wish normal minecraft was like that. You're getting me excited for something I'm going to suck at!
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by RobipodSupreme » 14 Feb 2013, 05:58

DaemonLee wrote:
Godavari wrote:*snip*
That is a cool mining system! Makes me wish normal minecraft was like that. You're getting me excited for something I'm going to suck at!
There's the terra nova craft mod pack that does that kind of thing, it's ossim.
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Iron_Fang » 14 Feb 2013, 06:00

Guess this was passed over on the other page, will fire spread be on?
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by MKindy » 14 Feb 2013, 10:34

Iron_Fang wrote:Guess this was passed over on the other page, will fire spread be on?
You should read my reply at the top of the page, Iron. :)

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Iron_Fang » 14 Feb 2013, 12:16

MKindy wrote:
Iron_Fang wrote:Guess this was passed over on the other page, will fire spread be on?
You should read my reply at the top of the page, Iron. :)
Awesome, thanks!
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by xxsneakylizardxx » 15 Feb 2013, 15:10

for playtime, when you say /played, it should say 0 yrs, or however long (this wont be needed for a while though)
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Victini998 » 18 Feb 2013, 16:14

I dont think we need years.
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Invunarble » 18 Feb 2013, 16:30

If your playtime ever DOES end up filling in the "years" category, then that should be a good signifier that a break from Minecraft is in order. :P
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by wokka1 » 19 Feb 2013, 01:46

We'll cross that bridge when someone gets to the year played time :)

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by wokka1 » 19 Feb 2013, 01:51

I added something to Tulon's roadmap under the Hardcore section:
VIP's will get to help us do final testing
I don't have an eta for you, but all current VIPs of all ranks will get to help us do final testing on HC. Think of it as a public beta test, you'll get early access to the server to assist us in ironing out the last few bugs. There are bugs, and after-all, this is Minecraft, so who are we kidding, but it has to be said, so expect to die, lose items, etc.

This early access is for current VIP, so if your's has just expired, or is about to, you may want to go visit our Donation Page.

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Hytro » 19 Feb 2013, 17:08

wokka1 wrote:We'll cross that bridge when someone gets to the year played time :)
I guess I should make that my new goal...
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by wokka1 » 20 Feb 2013, 20:29

Op updated with some new plans.

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Victini998 » 20 Feb 2013, 23:11

Wow Wokka! I was going to suggest using that. And it even crossed my mind that enigma should be moved...Are you a mind reader!? XD
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Fealuinix » 21 Feb 2013, 10:22

Just chiming in to say I like the sound of it all. Not sure I'll play in HC much myself, but I will have to try it out.

I'm just looking forward to having more hands-on control over my own town's cuboid.

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Victini998 » 21 Feb 2013, 14:40

Fealuinix wrote:Just chiming in to say I like the sound of it all. Not sure I'll play in HC much myself, but I will have to try it out.

I'm just looking forward to having more hands-on control over my own town's cuboid.
Agreed feal, I don't like having to bother a Mod to make a cuboid either
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by wokka1 » 25 Feb 2013, 22:33

Enigma is now on it's own server, it promises less lag, the puzzles and rides should be much smoother there. Post a reply if you see issues or have comments.

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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Invunarble » 26 Feb 2013, 15:34

I concur with this notion of making Enigma a separate server. :D
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by It'sDaveHD » 07 Mar 2013, 16:22

Will the maps be fixed so that they are not frozen anymore? They appear not to update.
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Re: Minecraft Roadmap (aka Plans for the Future)

Post by Invunarble » 07 Mar 2013, 16:27

westman321 wrote:Will the maps be fixed so that they are not frozen anymore? They appear not to update.
Dynmap? That's because it's offline to test performance issues. It'll probably be brought back up some day in the future.

Some day...
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