Future Shift to Retire

It's old but gold. If it could help you out we've probably chucked it in here.
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Lord_Mountbatten
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Future Shift to Retire

Post by Lord_Mountbatten » 30 Sep 2012, 21:08

The future was bright, the future was not - contrary to popular opinion - orange, but we've had enough of it it seems. When we discovered the technology to travel forward in time there was a rush of excited faces eager to make a stake in the world of tomorrow. Then there was a panic-stricken retreat once past/present parallels clicked and everyone rushed back to protect their properties from the coming onslaught that awaited them, inadvertently contributing to overpopulation and ironically acting as a major catalyst toward the creation of the post-apocalyptic future reflected so starkly in the pitfalls and dessication of Escapecraft's supposed chronological endgame.

Quite the mouthful, and a rather roundabout way of explaining why, on October 31st, before the monstrous denizens of the afterlife attempt to utilise time travel technology as a means to breach the divide between our realms (it can happen), we shall be retiring Future Shift just as we did with Terra.

Just like with Terra, for those crazy few who remain to try to create a better future, you will be given free cuboids for your claims and a stoic, yet somewhat mournful valedictory as we leave you to your pitiable fates. We salute you, pioneers of the future, for all that you have done to extend our presence in time, but we all knew the budget cuts would reach us eventually.
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Invunarble
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Re: Future Shift to Retire

Post by Invunarble » 30 Sep 2012, 22:32

That place really never did seem visually appealing from the start anyways...
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LS13
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Re: Future Shift to Retire

Post by LS13 » 30 Sep 2012, 22:36

I thought it was absolutely breathtaking, but towards the end all it has been used for is griefing (minus free's place)
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asi1998
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Re: Future Shift to Retire

Post by asi1998 » 01 Oct 2012, 06:45

A creative world, but difficult to navigate.
-asi1998
~John 3:16
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minnerthecat
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Re: Future Shift to Retire

Post by minnerthecat » 01 Oct 2012, 07:17

I'm going to miss Future Shift, it was my first home. As perilous and inhospitable as it may have been sometimes, those floating islands will always have a special place in my heart.
Rest in peace old buddy!
Orange and white, but not quite right.

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Jake55778
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Re: Future Shift to Retire

Post by Jake55778 » 01 Oct 2012, 07:50

I still use the place. The scenery's nice, and there's plenty of empty space. It's also fun to remove the one stone block keeping a sand island afloat and watching the whole thing fall to the ground.

I feel like I should point out that unlike the previous retired worlds, cuboiding futureshift makes it pretty much unnavigable for players. The terrain is too steep. If you have a build away form the spawn area it might be a good idea to set up a path to be sure you can get back to it.
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LS13
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Re: Future Shift to Retire

Post by LS13 » 01 Oct 2012, 21:31

I just realized I recently claimed 2 pieces of land in future shift... well crap looks like I won't be having any neighbors except foxes
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Tulonsae
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Re: Future Shift to Retire

Post by Tulonsae » 02 Oct 2012, 00:28

Jake55778 wrote:I still use the place. The scenery's nice, and there's plenty of empty space. It's also fun to remove the one stone block keeping a sand island afloat and watching the whole thing fall to the ground.

I feel like I should point out that unlike the previous retired worlds, cuboiding futureshift makes it pretty much unnavigable for players. The terrain is too steep. If you have a build away form the spawn area it might be a good idea to set up a path to be sure you can get back to it.
That's a good point. We don't intend it to be unuseable for current residents. If need be, we can look into constructing some plain, very basic roads or paths to active land claims. And just think - they won't get griefed!
--Tulonsae

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Sti_Jo_Lew
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Re: Future Shift to Retire

Post by Sti_Jo_Lew » 02 Oct 2012, 17:30

Hooray! Non-greifed roads! Take that Terra's road system!
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Wildwill002
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Re: Future Shift to Retire

Post by Wildwill002 » 02 Oct 2012, 17:31

Suddenly drunkadder with tnt
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Spoiler! :

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          \    .'/[+]\'.    /
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               /III III\
               `"""""""`

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ShadowCreator
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Re: Future Shift to Retire

Post by ShadowCreator » 03 Oct 2012, 14:49

Future shift, my first home. I shall miss thee. Its still possible to see where i first settled. Floating mountains? What floating Mountains? <.< >.>
Spoiler! :
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Victini998
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Re: Future Shift to Retire

Post by Victini998 » 22 Oct 2012, 15:00

I never really did explore Future Shift but I still feel bad for it. Anyways whats with all of the closing worlds? First Tekkit, then PvP World, now Future Shift?
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Jake55778
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Re: Future Shift to Retire

Post by Jake55778 » 22 Oct 2012, 15:04

  • Worlds
  • Plug-ins
  • Lag free
Pick two ^
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Sti_Jo_Lew
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Re: Future Shift to Retire

Post by Sti_Jo_Lew » 23 Oct 2012, 17:09

Victini998 wrote:I never really did explore Future Shift but I still feel bad for it. Anyways whats with all of the closing worlds? First Tekkit, then PvP World, now Future Shift?
Cuts down on the workload for the mods. Future Shift, like Terra, had become sort of a greif spot, and weren't that popular anymore anyways. And Tekkit just kinda died. :lol:
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vallorn
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Re: Future Shift to Retire

Post by vallorn » 26 Oct 2012, 02:59

We just took pvp out the back and sent it on its way with 29c of lead.
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