Easy mode, Hard mode, lets do it!

It's old but gold. If it could help you out we've probably chucked it in here.

What should the server's difficulty be?

Easy (this is what we're on)
37
23%
Normal
97
61%
Hard
24
15%
 
Total votes: 158

User avatar
motormaniac
Retired
Posts: 680
Joined: 23 Oct 2011, 17:17
Location: Georgia, US

Re: Easy mode, Hard mode, lets do it!

Post by motormaniac » 15 Apr 2012, 21:49

Im for normal. For all of you complaining about /gs going away, it's survival. And another suggestion, could the mob rate be turned up? I never have to worry when i'm walking around at night and it gets boring.
Image
Image

User avatar
Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Easy mode, Hard mode, lets do it!

Post by Sti_Jo_Lew » 15 Apr 2012, 23:07

Motor, survival isn't the issue. That could be solved by simply putting on using /gs where you can't move for 10 seconds or you won't teleport. The issue people are having is it segmenting the community. This is a multiplayer server after all, and there's a lot of land. How often do your SP worlds take 20 minutes of walking to get through?
Image
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

User avatar
TEKNOVIRUS
Retired
Posts: 259
Joined: 03 Dec 2011, 19:15
Location: Tirol, Austria

Re: Easy mode, Hard mode, lets do it!

Post by TEKNOVIRUS » 04 May 2012, 07:46

Yeah I reckon the amount of players will decrease to this change of difficulty

I would hate not to have /spawn and /gs, they are the best things about escapecraft
Patbutalsorick in-game

freeskibrian
Posts: 38
Joined: 21 Nov 2011, 21:03

Re: Easy mode, Hard mode, lets do it!

Post by freeskibrian » 08 May 2012, 14:05

I am for normal mode, it helps survival alot. But on the case of the removal of group spawn i strongly agree with it, it would help towns and cities have an actual feel instead of people just going back and forth from houses. With trade thats another thing, i think you should employ a simple warp sign(small public building like restaraunte hosp, etc) in each registered city to a designated trade center in which you cannot leave but only trade.
-freeskibrian (Owner of the city of Haven)

User avatar
Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Easy mode, Hard mode, lets do it!

Post by Sti_Jo_Lew » 08 May 2012, 14:49

freeskibrian wrote:I am for normal mode, it helps survival alot. But on the case of the removal of group spawn i strongly agree with it, it would help towns and cities have an actual feel instead of people just going back and forth from houses. With trade thats another thing, i think you should employ a simple warp sign(small public building like restaraunte hosp, etc) in each registered city to a designated trade center in which you cannot leave but only trade.
-freeskibrian (Owner of the city of Haven)
Sure it helps out towns, but it completely screws over people like me who don't want to live in a town due to size limitations and such. For people who build large projects in the middle of nowhere, not having groupspawn screws them over.
Image
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

User avatar
LS13
Retired
Posts: 2808
Joined: 26 Sep 2011, 15:06
Location: Houston, Texas

Re: Easy mode, Hard mode, lets do it!

Post by LS13 » 08 May 2012, 17:39

How bout asking a town for large amounts of land? Some would decline but there are other towns that have a freakin ton of land
Image
Daemon wrote:I'm going to draw the fuck out of this egg.

User avatar
Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Easy mode, Hard mode, lets do it!

Post by Sti_Jo_Lew » 08 May 2012, 17:47

Uh... my usual project size is about as big as the average city so.... I don't think too many towns will give me a 200x200 plot. :lol:
Image
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

User avatar
LS13
Retired
Posts: 2808
Joined: 26 Sep 2011, 15:06
Location: Houston, Texas

Re: Easy mode, Hard mode, lets do it!

Post by LS13 » 08 May 2012, 17:50

You would be surprised. Venomm had a giant palace in br u know
Image
Daemon wrote:I'm going to draw the fuck out of this egg.

freeskibrian
Posts: 38
Joined: 21 Nov 2011, 21:03

Re: Easy mode, Hard mode, lets do it!

Post by freeskibrian » 08 May 2012, 19:14

Sti_Jo_Lew wrote:
freeskibrian wrote:I am for normal mode, it helps survival alot. But on the case of the removal of group spawn i strongly agree with it, it would help towns and cities have an actual feel instead of people just going back and forth from houses. With trade thats another thing, i think you should employ a simple warp sign(small public building like restaraunte hosp, etc) in each registered city to a designated trade center in which you cannot leave but only trade.
-freeskibrian (Owner of the city of Haven)
Sure it helps out towns, but it completely screws over people like me who don't want to live in a town due to size limitations and such. For people who build large projects in the middle of nowhere, not having groupspawn screws them over.
The warp sign is for a trade center not to the hub by the way, you will not be able to leave the trade center, this is to aviod people abusing the warp system to get to spawn

User avatar
trovo22
Posts: 643
Joined: 13 Nov 2011, 11:28
Location: Illinois, US of A

Re: Easy mode, Hard mode, lets do it!

Post by trovo22 » 20 May 2012, 20:01

I don't know if this has been mentioned ( only read a page ). But what if each play got 1 /warp and /home. And artisans got 2warps, nobility 3, royalty 5. Plus all of them get /gs. I personally would love another way to trade cause since Feb. And let's be honest Trading. Has. Sucked. Market values are all over the place. I think there should be away to create businesses Around escape like wal mart and suck
DURRR lalala NINJA!!!

Image

User avatar
trovo22
Posts: 643
Joined: 13 Nov 2011, 11:28
Location: Illinois, US of A

Re: Easy mode, Hard mode, lets do it!

Post by trovo22 » 20 May 2012, 20:30

Sorry for double post but my correction is player not play :) and such not suck
Last edited by trovo22 on 21 May 2012, 06:51, edited 1 time in total.
DURRR lalala NINJA!!!

Image

User avatar
697134002
Posts: 1845
Joined: 20 Dec 2010, 16:17
Location: Canada

Re: Easy mode, Hard mode, lets do it!

Post by 697134002 » 20 May 2012, 20:56

trovo22 wrote:Sorry for double post but my correction is player not play :)
There's an edit button.
Richard Dawkins wrote:I am against religion because it teaches us to be satisfied with not understanding the world.

User avatar
trovo22
Posts: 643
Joined: 13 Nov 2011, 11:28
Location: Illinois, US of A

Re: Easy mode, Hard mode, lets do it!

Post by trovo22 » 20 May 2012, 21:15

Ik burt its hard with ipod
DURRR lalala NINJA!!!

Image

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: Easy mode, Hard mode, lets do it!

Post by vallorn » 21 May 2012, 04:27

then dont use apple products on the forums.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

Dominikvl9965
Posts: 348
Joined: 18 Nov 2011, 12:51
Location: Ireland

Re: Easy mode, Hard mode, lets do it!

Post by Dominikvl9965 » 30 May 2012, 07:06

I think it should be normal because at the same time it's not super hard for noobs and also not super easy for us (non noobs).
When I joined this server I found out it was a survival concept but then I found out about tekkit you can build factories etc. Maybe we can have in each town a factory to start up the economy and trade?
It's about who your are now, that's what counts mate.
-Modocam

User avatar
Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Easy mode, Hard mode, lets do it!

Post by Sti_Jo_Lew » 30 May 2012, 13:48

No, Tekkit completely changes minecraft and requires that all the players have it installed. Not gonna happen.
Image
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

User avatar
trovo22
Posts: 643
Joined: 13 Nov 2011, 11:28
Location: Illinois, US of A

Re: Easy mode, Hard mode, lets do it!

Post by trovo22 » 30 May 2012, 15:16

Mmm, perhaps he means a buildcraft/industrialcraft plugin?
DURRR lalala NINJA!!!

Image

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: Easy mode, Hard mode, lets do it!

Post by vallorn » 30 May 2012, 15:24

Trovo... Tekkit IS buildcraft-Industrialcraft-Redpower as a pluggin-mod-thing. however it actually needs a separate client to run...
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

User avatar
J4Numbers
Numbers
Posts: 1308
Joined: 12 Oct 2011, 14:17
Contact:

Re: Easy mode, Hard mode, lets do it!

Post by J4Numbers » 30 May 2012, 16:18

Plus, after a while, minecraft just gets monotonous with the Tekkit pack.
Voice of experience with full quantum armour and Ring of arcana.

User avatar
Wildwill002
Posts: 3162
Joined: 15 Dec 2010, 12:42
Location: Blackpool

Re: Easy mode, Hard mode, lets do it!

Post by Wildwill002 » 30 May 2012, 16:35

I prefer just buildcraft :3

Lets attempt to pull the thread a little bit closer to the track eh?
Image
Spoiler! :

Code: Select all

            ,             ,
           / '.         .' \
          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
              _.-;(_);-._
          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

User avatar
Invunarble
Site Contributor
Posts: 4201
Joined: 11 Feb 2012, 18:45
Location: Canada

Re: Easy mode, Hard mode, lets do it!

Post by Invunarble » 30 May 2012, 21:46

So, I noticed it's been a bit since Graveyards were implemented, and they still aren't active. Any idea approximately how long this discussion will run? :P
Image
"The roses are red, but Invunarble is blue. Hit him with a puma." - Vallorn
Image
"Baked fucking potato" - Lord Mountbatten, 2014

User avatar
Gannondorf1000
Posts: 143
Joined: 04 Feb 2012, 19:40
Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia

Re: Easy mode, Hard mode, lets do it!

Post by Gannondorf1000 » 03 Jun 2012, 18:20

I do see your point wokka about survivalism takeing a dip because of the /gs and /spawn commands, but many new players and several seasoned players such as us vets that build on the far reaches of the Escapian maps would suffer by being cut off from most of civalization. I myself have many properties across Borjan, and Fyra and I already find it very taxing to get from property to property WITH the /gs command at my disposal. I personaly think that trade is overbering just being centered in the Central Hub and getting rid of the /gs would help, BUT I find more pros on keeping /gs and /spawn commands than the cons of keeping said commands. I hope you wokka make the choise that would most bennift and help not only the Noobs but the vets and beond, ultamitly it is in your hands O Wise Escapian Overlords (most importantly King Wokka), and I shall follow what ever desision you lay out, for I shall never leave this land. -signed Hycraftian Prince Gannondorf
It seems all of my signature and avatar has failed, I will fix as soon as I can!
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?

oli4uk
Posts: 22
Joined: 04 Mar 2011, 02:05

Re: Easy mode, Hard mode, lets do it!

Post by oli4uk » 07 Jun 2012, 08:52

I would actually like to see a server with no rail system. It's handy yes, but itmeans less people 'visit' towns as they explore

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: Easy mode, Hard mode, lets do it!

Post by vallorn » 07 Jun 2012, 09:44

take a look at how Terra evolved for that. everything clustered around Spawn in a giant mess.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

freeskibrian
Posts: 38
Joined: 21 Nov 2011, 21:03

Re: Easy mode, Hard mode, lets do it!

Post by freeskibrian » 07 Jun 2012, 15:00

FS i think is the last frontier of escapecraft, it is the only world with no rail system, this is good for my city, i have a direct railway to it, but that doesnt madder right now, i really think that we should remove /gs and have the trading center idea that i listed above.

User avatar
Fealuinix
Retired
Posts: 28
Joined: 23 Jun 2011, 03:27
Location: Lincoln, Nebraska, United States

Re: Easy mode, Hard mode, lets do it!

Post by Fealuinix » 09 Jun 2012, 04:51

Easy mode, normal mode, /gs or no, I'll stick around. (Hard mode might frustrate me, though)

Reading this, I keep thinking about differences between /gs and the hearthstones in WoW. There's a 10 second lag between activating it and actually being transported. There's also a cooldown timer. If /gs had something like a 2-4 hour timer, people wouldn't be quite so quick to use it. And a short activation time would prevent people using it to escape burning in lava or zombies chewing off their face.

This is just brainstorming. I'm not actually advocating any such system. I'm especially intrigued by the faster-than-minecart travel concept, and the focus on cities comes at a fortuitous time for me, as I'm working on my first city.

User avatar
Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Easy mode, Hard mode, lets do it!

Post by Sti_Jo_Lew » 09 Jun 2012, 20:13

Having it on a delay would be nice, but I'm completely against having a 2-3 hour cooldown. It does nothing helpful really, since there's already the delay. There's nothing wrong with wanting to go to the Hub more than once an hour...
Image
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

dragon67845
Posts: 8
Joined: 09 Jun 2012, 15:57
Location: Everywhere and yet nowhere

Re: Easy mode, Hard mode, lets do it!

Post by dragon67845 » 10 Jun 2012, 07:13

i love the idea of changing the difficulty but takeing out gs is no a good idea because i like to do a puzzle now and again but the "getting back to my home is a pain" and slightly discurages me but now you are saying i need to walk all the way to gs too my home is 30secs from the closest anything and at least 5 mins from gs i am sure meny people feel the same so removing gs will require everyone to start moving as close as they can to the gs portal

User avatar
trovo22
Posts: 643
Joined: 13 Nov 2011, 11:28
Location: Illinois, US of A

Re: Easy mode, Hard mode, lets do it!

Post by trovo22 » 10 Jun 2012, 08:22

Faster than minecart travel system
Trade Centers
Town Portals in registered towns

All of these things would make me want gs removed...
DURRR lalala NINJA!!!

Image

freeskibrian
Posts: 38
Joined: 21 Nov 2011, 21:03

Re: Easy mode, Hard mode, lets do it!

Post by freeskibrian » 10 Jun 2012, 11:49

trovo22 wrote:Faster than minecart travel system
Trade Centers
Town Portals in registered towns

All of these things would make me want gs removed...
Trade Centers where my idea, and maybe we could also have a portal to enigma in the towns just a thought

Post Reply

Who is online

Users browsing this forum: No registered users and 37 guests