Page 1 of 5

Future Shift (online for good)

Posted: 19 Feb 2011, 10:58
by haxxorzd00d
Image

Visit us on the web! (under construction)
Server updates can (probably not) be found here. (not right now, I'm lazy. :P)

We're migrating to the main server!
(Awaiting plugin updates.)

FOR ANYONE EXPERIENCING LAG/CRASHES:
- Set your fog down to Normal.
- Install Optimine. http://www.minecraftforum.net/viewtopic ... 5&t=132717
The save format change has helped with lag, but we're still having some issues.

Welcome to the world of the future. Don't look down.
You've come here through a rift in time. How this rift came about, or how you passed through it, is irrelevant.
It doesn't seem possible, but somehow, it's real.
This is the future Escapia, and it's unlike anything you could have imagined.


ImageImageImageImage
Screenshots of freshly generated, unmodified world.

The people of Escapia have seen their destiny, and now ask themselves:
How did this happen... and WHEN?

This is the Future Shift. A race against time... and across it.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 12:34
by vallorn
is the entire map like this?

or is it just a single spot

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 12:36
by haxxorzd00d
This is an example of the new map generator in action.

So no, it's not just a single spot. The map generates fun features like huge floating islands, giant waterfalls, and lakes down to bedrock.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 12:40
by vallorn
haxxorzd00d wrote:This is an example of the new map generator in action.

So no, it's not just a single spot. The map generates fun features like huge floating islands, giant waterfalls, and lakes down to bedrock.
oh dear god i will have so much fun there

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 12:55
by warlockseer
That is amazing!i cant wait to play.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 12:58
by wokka1
Perhaps a serverport in the future, if we ever get bukkit...

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 13:01
by XDelphi
Haxx, this looks awesome, I am especially excited about the lakes to bedrock.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 13:05
by vallorn
Wokka im thinking tias right we could do it as a kind of Stargate esque thing. if you wish i can draw up plans for a facility to house the portal in.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 13:09
by haxxorzd00d
wokka1 wrote:Perhaps a serverport in the future, if we ever get bukkit...
A time machine! That sounds like fun. :D

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 13:57
by jagorrax
Now I have to conquer the future? Thanks a lot haxx :x

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 14:09
by vallorn
haxxorzd00d wrote:
wokka1 wrote:Perhaps a serverport in the future, if we ever get bukkit...
A time machine! That sounds like fun. :D
il build a Rift Point!

(can i have 3 Ba's of TNT for it?)

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 14:10
by Cho
vallorn wrote:
haxxorzd00d wrote:
wokka1 wrote:Perhaps a serverport in the future, if we ever get bukkit...
A time machine! That sounds like fun. :D
il build a Rift Point!

(can i have 3 Ba's of TNT for it?)
Ba... BlackAdders?

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 14:14
by DuplicateValue
Cho wrote:
vallorn wrote:
haxxorzd00d wrote: A time machine! That sounds like fun. :D
il build a Rift Point!

(can i have 3 Ba's of TNT for it?)
Ba... BlackAdders?
Yup, from his wiki page:
It has however revolutionized SI Units by providing a new unit, the BlackAdder (BA), a unit for equivalent force of several stacks of TNT.

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 17:54
by Godavari
This is badass. How'd you get the map to generate like that?

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 18:35
by vallorn
DuplicateValue wrote:
Cho wrote:
vallorn wrote: il build a Rift Point!

(can i have 3 Ba's of TNT for it?)
Ba... BlackAdders?
Yup, from his wiki page:
It has however revolutionized SI Units by providing a new unit, the BlackAdder (BA), a unit for equivalent force of several stacks of TNT.
generaly 1 BA = 1 times to much TNT.
2 BA= 2 times to much TNT
and on and so forth until you reach MegaBA's where its "X times too many decaying leaves"

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 18:55
by Arithel
This seems like it will be a lot of fun, I am looking forward to it :)

Re: Escapia: Future Shift

Posted: 19 Feb 2011, 19:04
by Spartigus
I'm on board

I've been looking for something new and this sounds like a bit of fun :)
Will hunger be on?

Re: Escapia: Future Shift

Posted: 20 Feb 2011, 07:20
by SachielOne
haxxorzd00d wrote: In the distant future, a cataclysmic event causes a global tectonic shift.
My bad. I was drunk, and accidentally fired OGRED at about 80% power.

Re: Escapia: Future Shift

Posted: 20 Feb 2011, 23:10
by haxxorzd00d
OP updated with new plot details. Yeah, I changed my mind, deal with it. 8-)

Also, still on track for Monday. 9pm GMT. The future is closer than you think...

Re: Escapia: Future Shift

Posted: 21 Feb 2011, 01:23
by Spartigus
This will work really well once we get beds :D

Re: Escapia: Future Shift

Posted: 21 Feb 2011, 10:23
by Playeroftau
This looks very cool. Also this is great timing for me, I was hoping to get back into minecraft soon.

Re: Escapia: Future Shift (Live!)

Posted: 21 Feb 2011, 18:59
by vallorn
just a note that i have founded the vilage (hopefully someday a city) of Skytopia. anyone may join freely though i prefer being asked so i can keep track of peoples numbers and upgrade our facilities accordingliy. we have a public stripmine, forge and a travelers hut for anyone who wishes to stop in and use.

coordinates are X:58, Z:123 yes were very close to Spawn so be crefull what you build as i expect Griefers to love the place... and watch for holes in the ground.

Current Projects:
Get a Bridge to Spawn Island

Finish Lighting Skytopia Island

create more public facilities for non citizens to use.

Re: Escapia: Future Shift (Live!)

Posted: 21 Feb 2011, 19:07
by SneakyPie
Edited OP to adhere to forum policy.

Please refrain from posting the IP addresses of non-affiliated servers.

Re: Escapia: Future Shift (Live!)

Posted: 21 Feb 2011, 19:52
by ThunderMa14
SneakyPie wrote:Edited OP to adhere to forum policy.

Please refrain from posting the IP addresses of non-affiliated servers.
And I never got the IP >_<

Re: Escapia: Future Shift (Live!)

Posted: 21 Feb 2011, 19:54
by Milo_Windby
Send me or Haxx a Pm if you would like to have the IP address ;3

Re: Escapia: Future Shift (Live!)

Posted: 22 Feb 2011, 00:27
by Spartigus
IP address please :D

Re: Escapia: Future Shift (Live!)

Posted: 22 Feb 2011, 00:31
by 697134002
Read the post above you...
Also, it's not live right now.

Re: Escapia: Future Shift (Live!)

Posted: 22 Feb 2011, 00:32
by Lord_Mountbatten
Spartigus wrote:IP address please :D
Permission has been granted for the IP address of this server to be publicly displayed here. :D

Re: Escapia: Future Shift (Live!)

Posted: 22 Feb 2011, 00:33
by Spartigus
697134002 wrote:Read the post above you...
Also, it's not live right now.
I completely read Milo's post wrong -.-

Re: Escapia: Future Shift (OFFLINE)

Posted: 22 Feb 2011, 21:33
by haxxorzd00d
Server's down, at least for now. This 1.3 update business has got me all frustrated.

However, when we're back up we'll have a bit of a facelift and a bunch of new plugins/features/fixes. Our brief live time on Monday was a learning experience; when we return many of the issues we encountered will be fixed.

Also, teaser trailer coming very soon from me. Whoops, did I say that out loud? :D