We deal with the Pratchett-esque randomness for you.
Magic is kind of a funny thing, and by "funny" we mean it runs entirely off of the Laws of Equivalent Exchange and you're never quite sure what it is you're going to get. All of this gambling at the expense of the souls of numerous living things isn't exactly easy and when it doesn't work it can only lead to frustration.
Don't worry, we're here to help. Mostly.
Here at Vanguard Arcaneworks we (and by "we" I mean our solitary employee, which is myself) go through the painstakingly irritating task of collecting experience from the fallen so that we may imbue your items with powerful magics. Exactly what magics can at times be a bit of a crapshoot, but every enchantment is useful in it's own way.
Pricing
Our service works in one of two ways: we'll either take an item you've provided and enchant it with a random enchantment within a certain "tier" for a variable price or manufacture an item with a specific high-level enchantment.
Enchanting by Tiers
All enchantments require that a certain level of experience be spent in order for the magic to take hold on the target item. The most expensive an enchantment can be is 50 levels of experience, so we've divided the random enchantment service into a five-tier pricing system. Each tier is gradually more expensive than the last, but the higher the tier the better the chance you'll receive more powerful enchantments.
Note: In the event of low-level enchantments, such as Silk Touch, being applied on Tier IV or V purchases half of the payment will be refunded along with the delivered weapon, with the other half being kept to compensate for the labor involved in farming the experience necessary.
All prices are listed with different payment options.
- Tier I - 5 Iron | 1 Gold - Enchantments costing between 1-10 levels.
- Tier II - 10 Iron | 2 Gold - Enchantments costing between 11-20 levels.
- Tier II - 20 Iron | 5 Gold | 1 Diamond - Enchantments costing between 21-30 levels.
- Tier IV - 40 Iron | 10 Gold | 2 Diamonds = Enchantments costing between 31-40 levels.
- Tier V - 60 Iron | 15 Gold | 3 Diamonds - Enchantments costing between 41-50 levels.
Our prestige service. This option will take far more time and will more likely than not result in a few botched attempts, but it's the best way to assure that you get exactly the item you want. Items requested with a specific high-level enchantment cost One Diamond Block to cover both the labor involved in farming experience and any resources spent on items during the process. After your requested item has successfully been created you will receive it as soon as possible.
Unless otherwise requested all items ordered via this method will be crafted with gold to maximize enchantment power.
Exceptions
- Items with the "Silk Touch" enchantment can be sold at 2 iron per stone tool.
- Boots of varying materials with "Feather Falling" can be bought at prices dependent on enchantment level.
- Any items from botched attempts to gain specific enchantments can be purchased for prearranged prices or either via bidding process. Check this thread often to see what surplus items are in stock.
Magical enchantments can be applied to one of three different types of items: armor, swords, and tools (not including hoes). Each item can be enchanted regardless of material type but can only be enchanted once. It is possible to receive multiple enchantments per item, but more experience levels are required.
It should be noted that items crafted out of gold have the best chance of receiving powerful enchantments, making a properly enchanted golden item more useful than one of it's diamond counterparts.
Armor Enchantments
To have an item enchanted, please contact us via one of these three methods:
- Posting in this thread
- Sending a forum PM to Vanguard
- Talking to Vanguard in-game on the Escapecraft server