Search found 330 matches
- 14 Oct 2014, 18:22
- Forum: Useful Old Stuff
- Topic: Horizons - questions for players
- Replies: 5
- Views: 25365
Re: Horizons - questions for players
Uh, all 3? Having multiple places to source would be great. Regarding the in-game signs, i would give all the plugin information/commands it's own room at spawn rather than clutter the library. Hmm.. I think I have a different definition of library. But come to think of it, I could put the commands...
- 11 Oct 2014, 15:02
- Forum: Useful Old Stuff
- Topic: Horizons - questions for players
- Replies: 5
- Views: 25365
Horizons - questions for players
I have a question for Horizons players. Do you want the commands and how to do things: in a forum post (sticky) a spawn library room (with lots of signs) a command Unfortunately, I haven't figured out how to add/change the help info. I think it's controlled by the server jar and the plugin software....
- 06 Oct 2014, 16:06
- Forum: Useful Old Stuff
- Topic: Horizons
- Replies: 11
- Views: 35712
Re: Horizons
Over the last few days, I've added an enchantment table, a brewing stand, and an anvil in my home. We've dirted over the ravine so players and horses would stop falling in. It's lit up inside so no mobs. There are horses in the village proper and the general area. Feel free to take some. Just don't ...
- 05 Oct 2014, 11:51
- Forum: Useful Old Stuff
- Topic: Horizons
- Replies: 11
- Views: 35712
Re: Horizons
Is there a diagram where someone can see it at a glance rather than listening/watching a 9 min video?
- 03 Oct 2014, 15:53
- Forum: Useful Old Stuff
- Topic: Horizons
- Replies: 11
- Views: 35712
Horizons
I've been playing on Horizons the last couple of weeks. My place is west of spawn, across the bay from Derigin, next to Sti's place, and attached to the village. (Not Beard's village which is east, the other one.) I've protected the village and lit it up and built more buildings (in a similar style)...
- 15 Jun 2014, 15:39
- Forum: Useful Old Stuff
- Topic: Abandoned Claims
- Replies: 10
- Views: 16373
Re: Abandoned Claims
Ah, ok. I didn't understand.RobipodSupreme wrote:We're not going against those rules, tulon, it's just that despite those rules many houses are left in a state of disrepair rather than taken over or removed. This is just an attempt to keep it a bit tidier
- 14 Jun 2014, 15:39
- Forum: Useful Old Stuff
- Topic: Abandoned Claims
- Replies: 10
- Views: 16373
Re: Abandoned Claims
Umm.... If you find a claim that has been abandoned, any players are welcome to take them over or to remove the stuff. That's how our new rules work. My own expensively built house (and vault) got claimed by someone else when I accidentally let the claim disappear. If players think that an abandoned...
- 14 Jun 2014, 15:36
- Forum: Useful Old Stuff
- Topic: HELP Wokka or tulonsae
- Replies: 7
- Views: 12634
Re: HELP Wokka or tulonsae
I just saw this. Has this been resolved?
- 23 Feb 2014, 11:12
- Forum: Useful Old Stuff
- Topic: Minecraft Roadmap 2015
- Replies: 17
- Views: 67222
Re: Minecraft Roadmap version2
The current proposal we're discussing has Ancient requiring a lot of playtime.Losarot wrote:Elder and Ancient should require a LOT of playtime just saying make them worth the wait
- 19 Feb 2014, 19:18
- Forum: Useful Old Stuff
- Topic: Escapecraft Public Library
- Replies: 11
- Views: 11658
Re: Escapecraft Public Library
Josh349 has built a fairly large library in our town of Willowriver, but if he's ok with expanding it for the extra functions, I'd like to try and pick up this effort in our town. I'd be happy to supply would-be explorers with maps if they'd be willing to explore on our behalf. I was already planni...
- 29 Dec 2013, 16:55
- Forum: Useful Old Stuff
- Topic: The New Adventure - First info
- Replies: 44
- Views: 60474
Re: The New Adventure - First info
In addition to the 1:3 ratio for nether, I've reduced the distance between nether portals that go to "new" portals in the nether. My testing showed it was a really large distance before, and I made it half of that. So it's still a lot, but much more reasonable. Also, you will still not be able to cr...
- 12 Jul 2013, 15:40
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
It doesn't? I could've sworn at one point or another I ran into a creeper while frolicking around the poorly lit streets of Fort Tusk, and it's detonation causing me damage... Maybe it was just an older thing to keep creeper-player damage on? Check the flags on the region. If creeper-explosion is f...
- 11 Jul 2013, 14:34
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
Just to correct what Invun said. Currently, on our main server, if the creeper-explosion flag is turn off, then the creeper doesn't destroy blocks AND it doesn't damage players . So the current play on the main server is not what we're proposing for the future. I still like the Grief Prevention defa...
- 11 Jul 2013, 14:24
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
I like the idea of giving everyone a starting sum of money for things like Dragon Transport. This idea has lots and lots of potential. I had a thought about maybe locking some Testificates up in specially made "Shops" around the ends of whatever rails or dragon hubs we end up with so that players c...
- 09 Jul 2013, 13:23
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
Nah. I'm not annoyed or irritated at anyone. In fact, I love hearing your opinions. Even the ones I disagree with. Most likely we'll go with DT for making it easier for new players to get to unclaimed areas. And we've considered the idea in staff before of allowing DT stations in towns as a town per...
- 09 Jul 2013, 13:20
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
Ok, so one of the plugins I've been looking at for awhile to replace our current cuboids with is called Grief Prevention. This allows for quite a lot of nice protection from griefing, has a lot of options, and let's us more easily give "free" claims to players while still keeping it a bit of a chal...
- 08 Jul 2013, 02:16
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
Ok, so one of the plugins I've been looking at for awhile to replace our current cuboids with is called Grief Prevention. This allows for quite a lot of nice protection from griefing, has a lot of options, and let's us more easily give "free" claims to players while still keeping it a bit of a chall...
- 08 Jul 2013, 02:09
- Forum: Useful Old Stuff
- Topic: Calling all Players - Do you want a WIPE?
- Replies: 23
- Views: 26542
Re: Calling all Players - Do you want a WIPE?
Very good to know. Thanks.sag185 wrote:If there was a wipe, i would genuinely come back to play.
- 08 Jul 2013, 02:08
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
Thanks, rygy, you have some really good thoughts there.
Let me digest it a bit, and then I'll respond with my thoughts about your thoughts.
Let me digest it a bit, and then I'll respond with my thoughts about your thoughts.
- 07 Jul 2013, 16:06
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
@Sgtwisky
So, let me make sure I understand. You want to make it so that creeper explosions are not turned off in cubiods?
Except maybe for specific server-only builds (like the spawn)?
So, let me make sure I understand. You want to make it so that creeper explosions are not turned off in cubiods?
Except maybe for specific server-only builds (like the spawn)?
- 07 Jul 2013, 14:12
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
I like your towns idea sgtwisky but it's something town owners themselves should try to do, not mods/server staff. On a new/wiped server i plan to make a large town and invest in it to keep the town active and appealing. As far as survival goes, i do think over the years we (the server) have added ...
- 07 Jul 2013, 14:09
- Forum: Useful Old Stuff
- Topic: How can we be successful/popular?
- Replies: 94
- Views: 90947
Re: How can we be successful/popular?
I third that! Death chest's make death kind of redundant. Another feature i think should be removed is creeper protection in cuboids. It stops creepers being a threat, as sgtwisky pointed out. Cuboids themselves shouldn't be free/public to use, they should have remained as an expensive commodity as...
- 21 Jun 2013, 13:10
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
Lol, Random, I guess you didn't notice my statement that I couldn't find any free land in ver3. Does that mean I'm stupid (cuz I certainly explored quite a bit)?
- 21 Jun 2013, 13:09
- Forum: Useful Old Stuff
- Topic: 'Neon gonna get in trouble for dis'
- Replies: 16
- Views: 16412
- 20 Jun 2013, 11:33
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
One other question, many of the older players fondly remember ver2 - which had the Central City. What do you current players think of the old Central City? Do you like city life? I know that some of you want just survival and to make your own things. But I'm wondering if others like the city aspect?
- 20 Jun 2013, 11:31
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
As for the biomes, the way Minecraft land generation is done, it's extremely difficult to set it up the way Random describes. When we put together a new map, we spend a lot of time going through seeds until we find a map that has a good variety of biomes. And that's generally the best we can offer w...
- 20 Jun 2013, 11:29
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Re: Calling all players - If we wipe...
Well, Terra (ver3) had a big issue. It was great for those at the beginning but later when new players started they couldn't find land to build on. The no-build spawn area was way too large. And the areas done by the players were nearly impossible to navigate if you were new. (I was one of those new...
- 19 Jun 2013, 11:22
- Forum: Useful Old Stuff
- Topic: Calling all players - If we wipe...
- Replies: 24
- Views: 21717
Calling all players - If we wipe...
Ok, my next question is: If we do a wipe of survival (creating a new world), do you want the ability to bring over any items from survival to the new world? Or do you want to start completely over as far as items are concerned? For example, would you want to bring over the contents of a single chest...
- 16 Jun 2013, 16:07
- Forum: Useful Old Stuff
- Topic: Calling all Players - Do you want a WIPE?
- Replies: 23
- Views: 26542
Re: Calling all Players - Do you want a WIPE?
If we were to do any wipe, we will definitely make sure that maps are available for download for players. Also, there is the possibility for some builds to be copied to the Creative world. And, you should all be aware that I am considering this wipe idea very seriously. It seems like a decent soluti...
- 30 May 2013, 18:24
- Forum: Useful Old Stuff
- Topic: Server Status: Horizons 1.8 | TNA/Creative/Enigma 1.7.4
- Replies: 26
- Views: 104322
Re: Server Status: 1.5.2 Upgrade completed
Server is now upgraded to 1.5.2.
Please let us know via an ingame Ticket or the Support forum if you find bugs.
Please let us know via an ingame Ticket or the Support forum if you find bugs.