Not like those dang lions and their organized religion. And don't get me started on the elephants...Wildwill002 wrote:Wolves are the most dignified creatures. They have no wars and no religion
Search found 459 matches
- 20 Mar 2011, 09:23
- Forum: Religion & Politics
- Topic: My Pack and What We Do.
- Replies: 30
- Views: 16706
Re: My Pack and What We Do.
- 20 Mar 2011, 09:12
- Forum: Religion & Politics
- Topic: My Pack and What We Do.
- Replies: 30
- Views: 16706
Re: My Pack and What We Do.
I'm a little confused that someone named 'cats rule' is teaching the joys of wolves. Last time I checked, wolves liked to kill cats...
Also, wolves were created by Jesus now? Did he not think any of his dad's animals were bad-ass enough?
Also, wolves were created by Jesus now? Did he not think any of his dad's animals were bad-ass enough?
- 19 Mar 2011, 20:23
- Forum: Useful Old Stuff
- Topic: Next Week on the Shift...
- Replies: 3
- Views: 4027
Next Week on the Shift...
So, it's clear to me that this little server of mine's got quite the following, which means it's time for me to start taking care of it. I have a 'to do list' of sorts that I'll be endeavouring to work through over the coming week. - Turn on/fix mobs - Get the Nether running - Update my site (see ma...
- 18 Mar 2011, 13:43
- Forum: The Lounge
- Topic: Chose carefully and hold an item. Then enter this thread.
- Replies: 34
- Views: 17789
Re: Chose carefully and hold an item. Then enter this thread
Whee, I get to fight off a zombie horde with a PS3 controller.
Well, maybe if I can use it to control the guy from Dead Rising...
Yeah, I'll be fine.
(Also, guys above me, did you actually read the thread title? You were supposed to pick something before you opened the thread.)
Well, maybe if I can use it to control the guy from Dead Rising...
Yeah, I'll be fine.
(Also, guys above me, did you actually read the thread title? You were supposed to pick something before you opened the thread.)
- 18 Mar 2011, 12:25
- Forum: Games and Reviews
- Topic: Ratchet and clank.
- Replies: 9
- Views: 6620
Re: Ratchet and clank.
Surely not. Clearly it's another one of these fictitious games on 'consoles', whatever those are.Cho wrote:Ratchet and clank are a game?
EDIT: Ninja'd by Milo. Nicely done.
On-topic: Probably the first one. The series strayed from platforming to shooting a bit much for my liking.
- 14 Mar 2011, 16:59
- Forum: Games and Reviews
- Topic: Why does Rockstar hate the PC?
- Replies: 16
- Views: 9352
Re: Why does Rockstar hate the PC?
lolmac
Also, develop more games for PC *cough*rampantpiracy*cough*
Also, develop more games for PC *cough*rampantpiracy*cough*
- 13 Mar 2011, 07:31
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1635525
Re: Branchscape
Okay i have claimed a 600 block radius area around a sign verified by Hax. this location is behind spawn, in the opposite direction of the stairs. you will be able to identify the area because it has a hug waterfall that spreads out over an entire cliff. But for now, gather resources! Oh, and vallo...
- 12 Mar 2011, 17:02
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (ONLINE! HOLY CRAP!)
WE'RE LIVE!
- 12 Mar 2011, 09:11
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Offline, resolving plugin issues)
Edit: I guess it's okay. It's just that within ~400 blocks of the spawn in the two directions I went was too land-filled. The other one had some small islands separated a lot of empty space. The new one has a lot more land. But, after I found a low-lying place not covered by other land masses, I gu...
- 09 Mar 2011, 13:53
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Online for mods only, setting stuff up)
I'll just say that once Escapecraft updates to Bukkit, there's a fair chance this will happen.tanisjihanis wrote:So wait... Hax how big is the likelihood of actually being able to make portals between the current escapecraft and the futureshifted one?
- 08 Mar 2011, 21:18
- Forum: The Lounge
- Topic: Winning
- Replies: 13
- Views: 9122
Re: Winning
Bang. Here's your interview, bro.
- 06 Mar 2011, 21:39
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Online for mods only, setting stuff up)
Also, we have Lotto. I forgot to mention that.
- 06 Mar 2011, 21:11
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Online for mods only, setting stuff up)
I'm still busy installing/configuring/fighting against features. Some stuff we've got: - Working sponges - Bookshelves you can write to - Home points you spawn to when you die - Lockable doors - Note block sequencers with signs - Choose which paintings you want to place ...and MORE! Shouldn't be too...
- 06 Mar 2011, 17:56
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
- 05 Mar 2011, 23:02
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Online for mods only, setting stuff up)
Dang, I didn't realise people were so eager to get on... Apologies for the long wait. I know it's been excruciating for some of you. I've been busy testing mods and writing rules and all kinds of silly things for you guys tonight. On the bright side, this wait's not been for nothing. I've been addin...
- 05 Mar 2011, 19:48
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Coming online within 6 hours)
The whitelist is mods-only; we're setting up plugins and finalizing some things.
The mc.net derp earlier and some weird issues I've been having with my client have delayed us a bit, but we should be public by tomorrow.
Once again, really sorry to keep you guys waiting. Not much longer now...
The mc.net derp earlier and some weird issues I've been having with my client have delayed us a bit, but we should be public by tomorrow.
Once again, really sorry to keep you guys waiting. Not much longer now...
- 05 Mar 2011, 09:23
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Future Shift (Coming online within 6 hours)
Updated OP.
FINALLY. All the updates and fixes and useful things are exactly where I want them, and I've stopped getting distracted by fancy plugins and shiny objects.
We're up within 6 hours.
FINALLY. All the updates and fixes and useful things are exactly where I want them, and I've stopped getting distracted by fancy plugins and shiny objects.
We're up within 6 hours.
- 04 Mar 2011, 22:56
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (Back soon on 1.3!)
Hey, it's-a Knife! Good to see you again buddy.
The server should be up either today or tomorrow. I've been a bit distracted (playing with fancy new plugins and making my own texture pack) but I'll be getting on with it very shortly.
The server should be up either today or tomorrow. I've been a bit distracted (playing with fancy new plugins and making my own texture pack) but I'll be getting on with it very shortly.
- 02 Mar 2011, 07:23
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (Back soon on 1.3!)
All the updates we need are out, so we'll be back shortly running 1.3. I've also generated a new map - this one's slightly easier to get around and sand isn't so rare. (Also, there are deserts on this one.) The previous map will still be up with a gate to the new one, but not for long. This'll give ...
- 28 Feb 2011, 09:16
- Forum: Introduce Yourself + AMAs
- Topic: Greetings.
- Replies: 3
- Views: 3565
Re: Greetings.
Whee, I was mentioned! This makes me happy.
You're welcome to come check out my map once these update issues have sorted themselves out.
You're welcome to come check out my map once these update issues have sorted themselves out.
- 25 Feb 2011, 15:54
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (OFFLINE)
While I can't say I know much about running a bukkit server or a server in general, the new file type used to save the maps is just the mcregions mod that was added to the client (http://www.minecraftforum.net/viewtopic.php?f=25&t=120160) So wouldn't it stand to reason that you theoretically could ...
- 25 Feb 2011, 13:47
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (OFFLINE)
1.3, my good man. I had no choice; Bukkit went ahead and converted my save files to the new format.
- 25 Feb 2011, 13:13
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (OFFLINE)
All we're waiting on now to come back online is the terrain mod we're using for map generation.
The mod's creator has said to expect an update this weekend; we'll be back somewhere from a few hours to a day after it hits.
The mod's creator has said to expect an update this weekend; we'll be back somewhere from a few hours to a day after it hits.
- 22 Feb 2011, 21:33
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift (OFFLINE)
Server's down, at least for now. This 1.3 update business has got me all frustrated. However, when we're back up we'll have a bit of a facelift and a bunch of new plugins/features/fixes. Our brief live time on Monday was a learning experience; when we return many of the issues we encountered will be...
- 20 Feb 2011, 23:10
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift
OP updated with new plot details. Yeah, I changed my mind, deal with it.
Also, still on track for Monday. 9pm GMT. The future is closer than you think...
Also, still on track for Monday. 9pm GMT. The future is closer than you think...
- 19 Feb 2011, 13:09
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift
A time machine! That sounds like fun.wokka1 wrote:Perhaps a serverport in the future, if we ever get bukkit...
- 19 Feb 2011, 12:36
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Re: Escapia: Future Shift
This is an example of the new map generator in action.
So no, it's not just a single spot. The map generates fun features like huge floating islands, giant waterfalls, and lakes down to bedrock.
So no, it's not just a single spot. The map generates fun features like huge floating islands, giant waterfalls, and lakes down to bedrock.
- 19 Feb 2011, 10:58
- Forum: Useful Old Stuff
- Topic: Future Shift (online for good)
- Replies: 124
- Views: 64553
Future Shift (online for good)
http://haxx.comxa.com/FShiftTitle.png Visit us on the web! (under construction) Server updates can (probably not) be found here. (not right now, I'm lazy. :P) We're migrating to the main server! (Awaiting plugin updates.) FOR ANYONE EXPERIENCING LAG/CRASHES: - Set your fog down to Normal. - Install...
- 14 Feb 2011, 09:12
- Forum: The Lounge
- Topic: What happens in RSTP, stays in RSTP...
- Replies: 6
- Views: 5073
Re: What happens in RSTP, stays in RSTP...
I like the fact that I'm a lamp-post in that first screenshot.
Also, cows <3
Also, cows <3
- 12 Feb 2011, 21:46
- Forum: Useful Old Stuff
- Topic: Grammar and You
- Replies: 78
- Views: 37955
Re: Grammar and You
My favourite (genuine) question of the day: "y cant i lvie in leporsy" 1. 'Y' is not a word 2. Even if it was, it should be capitalised 3. 'Can't' should have an apostrophe 4. 'I' should be capitalised 5. 'Lvie' is not a word Hmm, nothing wrong with 'in'. 6. 'Leporsy' is not a word. 7. Question; sho...