Search found 334 matches
- 02 Nov 2012, 09:15
- Forum: Archived Towns and Factions
- Topic: WyndHelm
- Replies: 216
- Views: 213098
Re: WyndHelm
Well, the castle was quite impressive at least, I got lost exploring it! Edit: I also noticed you're building a cathedral as well! Perhaps we can help each other out? What style cathedral will yours be? What materials are you using? Finally, I don't know if you saw this on the Branchscape thread or ...
- 01 Nov 2012, 23:29
- Forum: Archived Towns and Factions
- Topic: WyndHelm
- Replies: 216
- Views: 213098
Re: WyndHelm
Came to visit WyndHelm the other day, it looks pretty awesome, I must say!
- 30 Oct 2012, 12:58
- Forum: Trading
- Topic: DIAS, your friendly trading corporation!
- Replies: 11
- Views: 23395
Re: DIAS, your friendly trading corporation!
Put me down for a stack of that sweet, sweet obsidian!
- 30 Oct 2012, 12:21
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Thanks Tanis!tanisjihanis wrote:Access is most certainly permitted. You can get to the nether fortress through a portal at the south end of the main tree. As long as you leave the blaze grinder alone, you can mine any portion of the fortress.
- 30 Oct 2012, 11:03
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Are Branchscape lords allowed access to Br's nether fortress? If so, how can I get there? I need to gather mass amounts of netherbrick and glowstone for construction of the Flonneshire-Branchscape rail line.
- 30 Oct 2012, 11:00
- Forum: The Lounge
- Topic: Aro's story time.
- Replies: 3
- Views: 4783
Re: Aro's story time.
I'm always down for more forum stories! They're fun to read, and in the end, we have a growing base of escapecraft lore to draw upon.
- 29 Oct 2012, 12:03
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Checked out the dimensions for the export office, it requires a 9x10 plot.
- 29 Oct 2012, 11:42
- Forum: Forum Games
- Topic: Pokemon Nuzlocke playthrough
- Replies: 8
- Views: 6881
Re: Pokemon Nuzlocke playthrough
This sounds like an interesting challenge that I may have to undertake! I've been looking for an excuse to start playing the old pokemons again. (just something about that midi music that warms the soul)
- 25 Oct 2012, 12:37
- Forum: Trading
- Topic: Branchscape Private Tree
- Replies: 50
- Views: 35762
Re: Branchscape Private Tree
I'm glad that's clarified, I was starting to wonder when exactly dirt had become a valid currencywelwyn wrote:No, dirt is not a valid bid item really, not when people sell double chests for a diamond.
- 24 Oct 2012, 18:46
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
@tanis: if nothing of the sort has been implemented yet I will definitely go through with it! And if what Big_C said about ender chests having separate inventories is true, then it'll actually be much easier to set up these stations that I originally thought! (also I can offer membership fees at a l...
- 24 Oct 2012, 05:40
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Oh, I didn't know we had such a thing! I guess my idea's sort of redundant then
- 23 Oct 2012, 22:44
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
I would just like to announce an exciting new service I'm starting up within the Branchscape empire, although it can only be as successful as there is demand for it. As a way of tying settlements of Branchscape together, I have founded the Lockchester Bridge Export Company; which will serve as a way...
- 20 Oct 2012, 07:12
- Forum: Useful Old Stuff
- Topic: Happy Birthday Kindy!
- Replies: 17
- Views: 13456
Re: Happy Birthday Kindy!
Happy birthday Kindy!
- 18 Oct 2012, 22:08
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
I'm at my wits end!!!!!!!! :cry: :cry: if I appear on the server anytime soon or irc and start saying gibberish stop me will u? I feel your pain Gannon, I've got linear algebra and calculus midterms next week plus a comp sci assignment due! We'll get through it though! Whether or not we succeed is ...
- 18 Oct 2012, 18:04
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Due to homework coming in by the shit-ton, yes that is the metric value of it, I ask as Project Manager of the Church Project for someone to start on this in my absence, i will of cource be back (hopefully) by this weekend to work on it as well, but i am i need of help in this endeavour! you will f...
- 18 Oct 2012, 17:50
- Forum: Forum Games
- Topic: The Prophecy of Escapecraft - Y u so new post?
- Replies: 1124
- Views: 1393803
Re: The Prophecy of Escapecraft
Woohoo!
If it helps the story, I'm laid-back sailor from a costal town in Borjan. I'm known for my awesome beard and I have a love of strong cider and fine cigars
If it helps the story, I'm laid-back sailor from a costal town in Borjan. I'm known for my awesome beard and I have a love of strong cider and fine cigars
- 18 Oct 2012, 16:27
- Forum: Useful Old Stuff
- Topic: Motormaniac's Mix Pack 2.0
- Replies: 17
- Views: 12069
Re: Motormaniac's Mix Pack 2.0
I'll have to check this out sometime, I'm always down for new texture packs!
- 18 Oct 2012, 15:21
- Forum: Forum Games
- Topic: The Prophecy of Escapecraft - Y u so new post?
- Replies: 1124
- Views: 1393803
Re: The Prophecy of Escapecraft
FINALLY got around to reading the whole story up to this point, fantastic writing Skunk, it's been thrilling so far! I know I'm really late to the party but would I be able to join in too? I know you don't know me too well so I don't expect to have a lot of choices or appearances but I'd take whatev...
- 17 Oct 2012, 23:26
- Forum: Useful Old Stuff
- Topic: [DAY 17.1] The Artifact - Multiverse Mayhem!
- Replies: 68
- Views: 62971
Re: [DAY 11] The Artifact - Act Two
Me neither Motor, but Hax did say he had some things going on in his life that had been distracting him, and those DO take priority. I'm sure he'll be back if/when he's able, until then we'll just have to be patient!
- 16 Oct 2012, 16:02
- Forum: Useful Old Stuff
- Topic: Escapecraft Podcast
- Replies: 46
- Views: 37436
Re: EscapeCast
This looks awesome, definitely going to watch the first episode after work tonight, looking forward to following this series!
- 14 Oct 2012, 21:58
- Forum: Archived Towns and Factions
- Topic: Flonneshire
- Replies: 45
- Views: 62293
Re: Flonneshire
No worries LS, your plot is still set aside for you so take your time! As a moderator, you have a lot of responsabilities to tend to, plus, minecraft is about having fun! You can build in Flonneshire when you're ready to do so, I'm not offended. Your plot will be here for you as long as you need, pl...
- 14 Oct 2012, 21:46
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Tothewhat wrote:Anyone need villagers?
I have ... a lot
- 13 Oct 2012, 14:38
- Forum: Archived Towns and Factions
- Topic: Flonneshire
- Replies: 45
- Views: 62293
Re: Flonneshire
Yeah, I'm sure we can set aside some dock space for a boat, I've been meaning to put a few in the harbour anyways!
- 13 Oct 2012, 07:11
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Gannondorf was actually referring to helping with the cathedral project in Flonneshire, BUT it would be great to have some help with the rail system too!MrWhales wrote: you need rail help?
- 12 Oct 2012, 19:41
- Forum: Archived Towns and Factions
- Topic: Flonneshire
- Replies: 45
- Views: 62293
Re: Flonneshire
Makes sense, although Flonneshire was never named after a saint. I just had no idea what to call the project, so I took part of the town's name as a working title. Still, it's not a bad sounding title for the church. This thread now has screenshots of the town in the main post. Also, here is a scree...
- 12 Oct 2012, 14:33
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Gratz on moving up to the leadership positions Ttw and Itchy! And Gratz on moving up to Lead PM foxes! At least I can still harass everyone somewhat, because of my recent promotion, on another note, minner when I finnaly start the church and finish it, I am offering my services to help build St Flo...
- 10 Oct 2012, 23:20
- Forum: Archived Towns and Factions
- Topic: Flonneshire
- Replies: 45
- Views: 62293
Re: Flonneshire
Well thank you Tanis, I'm glad you like it! Anyhow, some details about the project: - the church is 85 blocks high x 47 blocks wide x 100 blocks long and consists primarily of cobble and stonebrick. (smooth stone and spruce planks are also used in abundence) Any and all donations would be greatly ap...
- 09 Oct 2012, 22:41
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1683353
Re: Branchscape
Cobble can add a lot to a buildings aesthetic value, the key is to use it sparingly! It's actually one of my favorite materials, but it can look terrible if used wrong.
- 09 Oct 2012, 20:13
- Forum: Archived Towns and Factions
- Topic: Flonneshire
- Replies: 45
- Views: 62293
Re: Flonneshire
As mentioned in the Branchscape thread: - I'm looking for massive amounts of cobble and smoothstone for a mega-project we'll be starting soon in Flonneshire and I'm wondering if anyone has any they can offer? Well then. I guess there are two medieval towns in the Empire. :P If its a castle let me kn...
- 09 Oct 2012, 16:16
- Forum: Archived Towns and Factions
- Topic: WyndHelm
- Replies: 216
- Views: 213098
Re: WyndHelm
Are potatoes and carrots even in the game yet? Or is this planned for some time in the late future?trovo22 wrote: 1. Wheat Farm
2. Melon Farm
3. Potato Farm
4. Carrot Farm
(these can be automatic for more points)
5. Automatic Cactus Farm
(to the skys!)